What are the most valued startups in the gaming market?

Last updated: 13 July 2026

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The gaming market includes global game studios, publishing platforms, game engines, esports organizations, creator tools, payment providers and blockchain gaming infrastructure.

This ranking tracks the most valuable gaming startups and technology companies using reported market capitalizations, funding-round valuations, acquisition prices and carefully developed estimates.

We update this list every month so that new funding rounds, public-market movements, acquisitions and company developments are reflected in the ranking.

And if you want to better understand this new industry, you can download our pitch covering the gaming market.

A quick summary table

Metric Value
Most valuable gaming company Roblox, $39.2B
Second most valuable gaming company miHoYo, $24.0B–$28.0B
Median gaming company valuation Approximately $329M
Gaming valuation captured by the top 10 Approximately 74%
Top gaming company valuation vs. median Approximately 119 times
Median gaming valuation-to-capital-raised ratio Approximately 3 times, based on disclosed funding
Gaming companies valued at $1B+ 27

Top startups in the gaming market ranked by valuation

Here is an updated table that ranks the top startups in the gaming market based on their latest reported or estimated valuations.

If you want more detaild about their fundraising activity, you can check our list of the startups who have raised the most funding in the gaming market.

# Startup Name What They Do Current Valuation ($) Valuation Confidence Level Valuation Type Evidence Status Total Funding ($) Funding Confidence Level
1 Roblox User-generated gaming platform $39.2B Full Confidence Public Market Cap Observed $922M Strong Confidence
2 miHoYo Anime-style gacha games $24.0B–$28.0B Partial Confidence Comparables-Based Estimate Estimated $0M Partial Confidence
3 Riot Games Competitive online games and esports $18.0B–$24.0B Partial Confidence Comparables-Based Estimate Estimated $17M Strong Confidence
4 Epic Games Fortnite and Unreal Engine $14.0B–$23.0B Partial Confidence Comparables-Based Estimate Estimated $7.9B Strong Confidence
5 Unity Real-time game engine $12.8B Full Confidence Public Market Cap Observed $1.9B Strong Confidence
6 Supercell Mobile hit games $10.2B Strong Confidence Acquisition Value Observed $142M Partial Confidence
7 Moon Active Mobile casual games $5.5B–$6.5B Strong Confidence Revenue or ARR Multiple Estimate Estimated $126M Strong Confidence
8 Scopely Mobile game publisher $4.9B Full Confidence Acquisition Value Observed $1.0B Partial Confidence
9 Dream Games Mobile puzzle games $4.0B–$5.0B Strong Confidence Announced Private Round Valuation Observed $468M Full Confidence
10 Forte Web3 gaming infrastructure and compliance $3.5B–$5.0B Partial Confidence Comparables-Based Estimate Estimated $910M Strong Confidence
11 Niantic AR location-based games $3.5B Full Confidence Acquisition Value Observed $775M Full Confidence
12 Improbable Metaverse and simulation infrastructure $3.0B–$3.4B Strong Confidence Revenue or ARR Multiple Estimate Estimated $772M Strong Confidence
13 Bungie Destiny and Marathon game studio $2.7B–$3.0B Partial Confidence Proxy-Based Estimate Estimated $200M Strong Confidence
14 Mojang Develops the Minecraft franchise $2.5B Full Confidence Acquisition Value Observed $0M Full Confidence
15 Immutable Blockchain gaming scaling infrastructure $2.0B–$2.7B Strong Confidence Comparables-Based Estimate Estimated $277M Strong Confidence
16 Miniclip Casual mobile games $1.8B–$2.8B Partial Confidence Comparables-Based Estimate Estimated $0M Low Confidence
17 Voodoo Hyper-casual mobile games $1.7B–$2.6B Partial Confidence Comparables-Based Estimate Estimated $812M Low Confidence
18 Glu Mobile Mobile games and lifestyle titles $2.1B Full Confidence Acquisition Value Observed $293M Partial Confidence
19 Tripledot Studios Casual mobile games $1.8B–$2.2B Strong Confidence Announced Private Round Valuation Implied $272M Low Confidence
20 Cloud Imperium Games Develops Star Citizen universe $1.5B–$2.2B Partial Confidence Revenue or ARR Multiple Estimate Estimated $63M Full Confidence
21 Peak Games Mobile puzzle game developer $1.8B Full Confidence Acquisition Value Observed Not provided Low Confidence
22 Wildlife Studios Mobile game studio $1.2B–$2.4B Low Confidence Revenue or ARR Multiple Estimate Estimated $250M Low Confidence
23 Playtika Casino-style mobile games $1.4B Full Confidence Public Market Cap Observed $1.9B Strong Confidence
24 Dapper Labs NFT games and collectibles platform $900M–$1.6B Low Confidence Comparables-Based Estimate Estimated $666M Strong Confidence
25 Mythical Games Web3 games and marketplace platform $1.0B–$1.3B Strong Confidence Comparables-Based Estimate Estimated $297M Strong Confidence
26 Animoca Brands Web3 gaming investor and developer $900M–$1.1B Strong Confidence IPO or Listing Range Valuation Implied $680M Partial Confidence
27 ESL Gaming Esports tournaments and media $1.0B Full Confidence Acquisition Value Observed $5M Low Confidence
28 Playco Instant browser-based social games $700M–$1.1B Partial Confidence Comparables-Based Estimate Estimated $140M Strong Confidence
29 Jam City Licensed mobile games $700M–$1.1B Partial Confidence Revenue or ARR Multiple Estimate Estimated $652M Low Confidence
30 Rovio Develops Angry Birds games $776M Full Confidence Acquisition Value Observed Not provided Low Confidence
31 Kabam Mobile multiplayer game developer $700M–$800M Strong Confidence Acquisition Value Observed Not provided Low Confidence
32 SuperPlay Casual mobile game studio $700M Full Confidence Acquisition Value Observed $0M Low Confidence
33 Small Giant Games Develops Empires and Puzzles $700M Strong Confidence Acquisition Value Observed Not provided Low Confidence
34 Sky Mavis Axie Infinity and Ronin blockchain $550M–$850M Partial Confidence Revenue or ARR Multiple Estimate Estimated $171M Partial Confidence
35 Thatgamecompany Artistic social adventure games $500M–$800M Partial Confidence Comparables-Based Estimate Estimated $173M Strong Confidence
36 Overwolf In-game apps and creator platform $500M–$800M Partial Confidence Comparables-Based Estimate Estimated $150M Full Confidence
37 Xsolla Gaming payments and commerce platform $500M–$750M Partial Confidence Revenue or ARR Multiple Estimate Estimated $0M Strong Confidence
38 Second Dinner Develops digital card games $450M–$700M Partial Confidence Revenue or ARR Multiple Estimate Estimated $130M Full Confidence
39 Gala Games Blockchain games and entertainment ecosystem $400M–$700M Low Confidence Revenue or ARR Multiple Estimate Estimated Not provided Low Confidence
40 FACEIT Competitive gaming platform $500M Full Confidence Acquisition Value Observed $17M Full Confidence
41 Manticore Games User-generated games and publishing $350M–$600M Low Confidence Comparables-Based Estimate Estimated $163M Strong Confidence
42 ReKTGlobal Esports teams and entertainment $470M Full Confidence Acquisition Value Observed $11M Partial Confidence
43 Homa Mobile game publishing platform $350M–$550M Partial Confidence Revenue or ARR Multiple Estimate Estimated $165M Full Confidence
44 Team Liquid Global esports team operator $380M–$480M Partial Confidence Comparables-Based Estimate Estimated $80M Partial Confidence
45 Genvid Interactive livestream entertainment technology $300M–$450M Partial Confidence Revenue or ARR Multiple Estimate Estimated $166M Strong Confidence
46 Pocket Gems Mobile narrative and strategy games $300M–$450M Low Confidence Comparables-Based Estimate Estimated $155M Full Confidence
47 Machine Zone Mobile strategy game developer $329M Full Confidence Acquisition Value Observed $986M Partial Confidence
48 Medal Gaming clips and AI desktop $280M–$360M Strong Confidence Announced Private Round Valuation Estimated $86M Partial Confidence
49 Parsec Low-latency remote desktop $320M Full Confidence Acquisition Value Observed $33M Partial Confidence
50 Spyke Games Social mobile casual games $280M–$350M Strong Confidence Announced Private Round Valuation Estimated $105M Full Confidence
51 G2 Esports Global esports entertainment brand $260M–$340M Partial Confidence Implied Valuation from Raise Implied $27M Partial Confidence
52 Seriously Developed Best Fiends games $275M Strong Confidence Acquisition Value Observed $28M Strong Confidence
53 Gram Games Develops mobile puzzle games $250M Full Confidence Acquisition Value Observed Not provided Low Confidence
54 100 Thieves Esports, apparel and gaming lifestyle $190M–$270M Partial Confidence Comparables-Based Estimate Estimated $120M Full Confidence
55 Team Vitality European esports organization $180M–$260M Partial Confidence Comparables-Based Estimate Estimated $98M Full Confidence
56 Cloud9 Professional esports organization $180M–$260M Low Confidence Comparables-Based Estimate Estimated $83M Partial Confidence
57 Gen.G Esports Global esports organization $170M–$240M Partial Confidence Comparables-Based Estimate Estimated $46M Strong Confidence
58 Grand Games AI-assisted mobile game studio $160M–$230M Partial Confidence Implied Valuation from Raise Implied $33M Full Confidence
59 ProbablyMonsters Operates multiple game-development studios $140M–$240M Low Confidence Comparables-Based Estimate Estimated $219M Strong Confidence
60 Team SoloMid Professional esports organization $140M–$230M Low Confidence Comparables-Based Estimate Estimated $37M Full Confidence
61 Azra Games Develops mobile role-playing games $140M–$220M Strong Confidence Implied Valuation from Raise Implied $68M Strong Confidence
62 Stardust Blockchain gaming developer infrastructure $120M–$200M Partial Confidence Implied Valuation from Raise Implied $35M Full Confidence
63 Gardens Creates cooperative online worlds $120M–$190M Partial Confidence Implied Valuation from Raise Implied $36M Full Confidence
64 Star Stable Entertainment Horse-themed online game developer $120M–$180M Partial Confidence Comparables-Based Estimate Estimated $29M Partial Confidence
65 Fnatic Global esports brand $120M–$180M Partial Confidence Comparables-Based Estimate Estimated $53M Partial Confidence
66 mod.io Cross-platform game mod distribution $105M–$175M Partial Confidence Implied Valuation from Raise Implied $31M Full Confidence
67 Skillz Competitive mobile gaming platform $140M Full Confidence Public Market Cap Observed $54M Partial Confidence
68 NRG Esports North American esports organization $100M–$160M Partial Confidence Comparables-Based Estimate Estimated $15M Partial Confidence
69 Gamefam Roblox and Fortnite game publisher $100M–$150M Partial Confidence Comparables-Based Estimate Estimated $25M Full Confidence
70 Horizon Blockchain Games Web3 development platform Sequence $125M Strong Confidence Acquisition Value Observed $53M Strong Confidence
71 Carry1st African games and payments platform $90M–$150M Partial Confidence Revenue or ARR Multiple Estimate Estimated $57M Partial Confidence
72 Ruckus Games Develops cooperative action games $90M–$145M Strong Confidence Implied Valuation from Raise Implied $25M Full Confidence
73 Mainframe Industries Develops cloud-native online games $80M–$140M Partial Confidence Comparables-Based Estimate Estimated $30M Strong Confidence
74 Kixeye Free-to-play online strategy games $90M–$120M Strong Confidence Acquisition Value Observed $39M Strong Confidence
75 Fortis Games Social game developer and publisher $75M–$130M Low Confidence Proxy-Based Estimate Estimated $0M Low Confidence
76 Believer Develops multiplayer open-world games $75M–$125M Partial Confidence Implied Valuation from Raise Implied $55M Full Confidence
77 SuperGaming Indian multiplayer game studio $100M Full Confidence Announced Private Round Valuation Observed $22M Strong Confidence
78 Trailmix Casual puzzle mobile games $70M–$110M Partial Confidence Acquisition Value Implied $4M Strong Confidence
79 Guilded Gaming community chat platform $90M Strong Confidence Acquisition Value Observed $10M Full Confidence
80 Space Ape Games Multiplayer mobile game developer $70M–$100M Partial Confidence Proxy-Based Estimate Estimated $21M Partial Confidence
81 Misfits Gaming Group Esports and creator media $60M–$100M Low Confidence Proxy-Based Estimate Estimated $35M Strong Confidence
82 Next Games Licensed mobile game developer $72M Full Confidence Acquisition Value Observed $51M Strong Confidence
83 Tamatem Arabic mobile game publisher $50M–$90M Partial Confidence Implied Valuation from Raise Implied $18M Partial Confidence
84 Planetarium Labs Community-driven Web3 game development $45M–$80M Low Confidence Implied Valuation from Raise Estimated $32M Full Confidence
85 Shadow Cloud gaming PC service $40M–$80M Low Confidence Proxy-Based Estimate Estimated $104M Strong Confidence
86 LightFury Games Develops AAA cricket games $44M–$73M Strong Confidence Implied Valuation from Raise Implied $20M Full Confidence
87 Dreamhaven Game publisher and studios $35M–$75M Low Confidence Proxy-Based Estimate Estimated $0M Low Confidence
88 Build A Rocket Boy Develops AAA action games $30M–$80M Low Confidence Proxy-Based Estimate Estimated $151M Partial Confidence
89 PlayVS Scholastic esports competition platform $40M–$55M Strong Confidence Announced Private Round Valuation Observed $112M Partial Confidence
90 Singularity 6 Developed social MMO Palia $30M–$60M Low Confidence Acquisition Value Estimated $49M Full Confidence
91 Fenix Games Web3 game publishing platform $10M–$50M Low Confidence Proxy-Based Estimate Estimated $150M Low Confidence
92 Theorycraft Games Develops competitive multiplayer games $15M–$40M Low Confidence Proxy-Based Estimate Estimated $88M Strong Confidence
93 Blacknut Cloud gaming subscription platform $15M–$35M Low Confidence Comparables-Based Estimate Estimated $3M Partial Confidence
94 Astralis Danish esports organization $18M–$30M Partial Confidence Revenue or ARR Multiple Estimate Estimated $56M Strong Confidence
95 Battlefy Esports tournament management platform $15M–$25M Low Confidence Implied Valuation from Raise Implied $6M Partial Confidence
96 FaZe Clan Gaming lifestyle and esports brand $10M–$18M Strong Confidence Acquisition Value Observed $40M Partial Confidence
97 Hidden Leaf Games Develops competitive PvP games $3M–$8M Low Confidence Proxy-Based Estimate Estimated $3M Full Confidence
98 Mountaintop Studios Developed tactical shooter games $0M–$1M Strong Confidence Proxy-Based Estimate Estimated $66M Strong Confidence
99 Elodie Games Developed cooperative online games $0M–$1M Strong Confidence Proxy-Based Estimate Estimated $38M Full Confidence
100 Lightforge Games Developed social role-playing games $0M–$1M Strong Confidence Proxy-Based Estimate Estimated $20M Full Confidence

Key valuation trends in the gaming market

Insights

  • The top 10 gaming companies represent approximately 74% of the combined valuation in this ranking, showing that the market’s economic value remains concentrated among a small number of global platforms and franchises.
  • Roblox is valued at roughly 119 times the median company in the gaming market, which highlights the wide gap between scaled gaming ecosystems and the long tail of studios, tools and esports businesses.
  • Moon Active’s estimated $6.0B midpoint is almost 48 times its disclosed funding, demonstrating how a durable mobile-game portfolio can generate exceptional value without requiring the capital intensity of a major technology platform.
  • Dream Games, Moon Active and Spyke Games have a combined midpoint valuation of more than $10.8B after raising less than $700M, which illustrates the strong capital efficiency of successful mobile gaming studios.
  • Mojang achieved a $2.5B acquisition price without external funding, showing that distinctive gaming intellectual property can produce substantial strategic value independently of venture capital.
  • FACEIT’s $500M acquisition value was approximately 29 times its $17M of funding, suggesting that competitive gaming infrastructure can be more capital efficient than many professional esports teams.
  • Playtika raised approximately $1.9B but has a market capitalization of about $1.4B, showing that historical capital raised does not always translate into durable public-market value.
  • Immutable and Mythical Games have raised approximately $574M and support about $3.5B in combined midpoint value, indicating that selected Web3 gaming infrastructure businesses retained meaningful enterprise value after the sector’s repricing.
  • Mountaintop Studios, Elodie Games and Lightforge Games raised a combined $124M but retain only nominal estimated value, highlighting the severe downside risk associated with hit-driven game development.
  • The gaming market has a clear barbell structure. Major platforms and proven mobile franchises command multibillion-dollar valuations, while many pre-launch studios, esports organizations and failed live-service developers remain below $200M.

A few word about our methodology

As you can see, we built a database that ranks startups and technology companies in the gaming market based on their current valuation.

Estimating gaming company valuations is not always straightforward. Many private game studios, publishers, esports organizations and infrastructure providers do not publicly disclose their valuation. The available information can also vary widely depending on the company and its stage.

To build this gaming market ranking, we applied a structured valuation methodology and cross-checked information across multiple reliable sources.

Whenever possible, we relied on direct disclosures. These include announced valuations from completed funding rounds, public filings for listed gaming companies, or official acquisition prices.

When a gaming company is publicly listed, we use its current market capitalization as the reference valuation.

If a game studio, gaming platform or esports business was acquired and no independent valuation can reasonably be estimated today, we use the acquisition price as the main reference point.

When a gaming startup recently raised capital but the valuation was not disclosed, we estimate the implied valuation using typical dilution levels for that stage of fundraising.

In some cases, we also estimate gaming company valuations using operating metrics such as revenue, bookings, ARR, active users, player spending or customer traction. We combine these metrics with valuation multiples from comparable companies in the gaming market.

When direct financial data is not available, we may rely on carefully selected comparable gaming companies and other signals such as hiring growth, investor quality, franchise strength, game performance, player engagement or product traction.

For game developers and publishers, we may also consider the durability of a company’s intellectual property, the concentration of revenue across individual titles, live-service performance and the expected value of announced games.

For gaming infrastructure companies, we examine factors such as developer adoption, transaction volume, recurring revenue, platform integrations and the size of the addressable market.

For esports companies, we consider sponsorship revenue, media rights, tournament operations, audience reach, team economics and the value of adjacent creator or lifestyle businesses.

All estimates follow a strict evidence hierarchy. Recent funding rounds with announced valuations carry the most weight, followed by strong operating metrics and comparable company analysis.

We also carefully evaluate the age of every data point. Recent information carries more weight, while older gaming valuation data is treated cautiously and adjusted conservatively when necessary.

Whenever information is uncertain or incomplete, we clearly distinguish between confirmed facts and reasonable inferences.

Because valuation data is not always fully public, each company in the gaming market ranking is assigned a confidence level based on the reliability, recency and consistency of the available evidence.

Full confidence means the valuation is supported by strong and recent evidence. Strong confidence means the estimate is well supported but includes minor inference. Partial confidence means the estimate relies more heavily on indirect signals. Low confidence means available information is limited or inconsistent.

When confidence is lower, we take a more conservative approach by widening the valuation range. This reflects the uncertainty and increases the probability that the true gaming company valuation falls within the estimated range.

This reflects how we conduct all our research, including the work behind our report covering the gaming market.

In a world where LLMs hallucinate and unreliable information is everywhere, our goal is simple: provide data you can trust.

If you want the full detail on a specific valuation estimate, feel free to contact us and we will gladly explain.

Finally, know that we update the dataset once per month, so come back here if you need fresh information.

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