What are the most valued startups in the gaming market?
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The gaming market includes global game studios, publishing platforms, game engines, esports organizations, creator tools, payment providers and blockchain gaming infrastructure.
This ranking tracks the most valuable gaming startups and technology companies using reported market capitalizations, funding-round valuations, acquisition prices and carefully developed estimates.
We update this list every month so that new funding rounds, public-market movements, acquisitions and company developments are reflected in the ranking.
And if you want to better understand this new industry, you can download our pitch covering the gaming market.
A quick summary table
| Metric | Value |
|---|---|
| Most valuable gaming company | Roblox, $39.2B |
| Second most valuable gaming company | miHoYo, $24.0B–$28.0B |
| Median gaming company valuation | Approximately $329M |
| Gaming valuation captured by the top 10 | Approximately 74% |
| Top gaming company valuation vs. median | Approximately 119 times |
| Median gaming valuation-to-capital-raised ratio | Approximately 3 times, based on disclosed funding |
| Gaming companies valued at $1B+ | 27 |
Top startups in the gaming market ranked by valuation
Here is an updated table that ranks the top startups in the gaming market based on their latest reported or estimated valuations.
If you want more detaild about their fundraising activity, you can check our list of the startups who have raised the most funding in the gaming market.
| # | Startup Name | What They Do | Current Valuation ($) | Valuation Confidence Level | Valuation Type | Evidence Status | Total Funding ($) | Funding Confidence Level |
|---|---|---|---|---|---|---|---|---|
| 1 | Roblox | User-generated gaming platform | $39.2B | Full Confidence | Public Market Cap | Observed | $922M | Strong Confidence |
| 2 | miHoYo | Anime-style gacha games | $24.0B–$28.0B | Partial Confidence | Comparables-Based Estimate | Estimated | $0M | Partial Confidence |
| 3 | Riot Games | Competitive online games and esports | $18.0B–$24.0B | Partial Confidence | Comparables-Based Estimate | Estimated | $17M | Strong Confidence |
| 4 | Epic Games | Fortnite and Unreal Engine | $14.0B–$23.0B | Partial Confidence | Comparables-Based Estimate | Estimated | $7.9B | Strong Confidence |
| 5 | Unity | Real-time game engine | $12.8B | Full Confidence | Public Market Cap | Observed | $1.9B | Strong Confidence |
| 6 | Supercell | Mobile hit games | $10.2B | Strong Confidence | Acquisition Value | Observed | $142M | Partial Confidence |
| 7 | Moon Active | Mobile casual games | $5.5B–$6.5B | Strong Confidence | Revenue or ARR Multiple Estimate | Estimated | $126M | Strong Confidence |
| 8 | Scopely | Mobile game publisher | $4.9B | Full Confidence | Acquisition Value | Observed | $1.0B | Partial Confidence |
| 9 | Dream Games | Mobile puzzle games | $4.0B–$5.0B | Strong Confidence | Announced Private Round Valuation | Observed | $468M | Full Confidence |
| 10 | Forte | Web3 gaming infrastructure and compliance | $3.5B–$5.0B | Partial Confidence | Comparables-Based Estimate | Estimated | $910M | Strong Confidence |
| 11 | Niantic | AR location-based games | $3.5B | Full Confidence | Acquisition Value | Observed | $775M | Full Confidence |
| 12 | Improbable | Metaverse and simulation infrastructure | $3.0B–$3.4B | Strong Confidence | Revenue or ARR Multiple Estimate | Estimated | $772M | Strong Confidence |
| 13 | Bungie | Destiny and Marathon game studio | $2.7B–$3.0B | Partial Confidence | Proxy-Based Estimate | Estimated | $200M | Strong Confidence |
| 14 | Mojang | Develops the Minecraft franchise | $2.5B | Full Confidence | Acquisition Value | Observed | $0M | Full Confidence |
| 15 | Immutable | Blockchain gaming scaling infrastructure | $2.0B–$2.7B | Strong Confidence | Comparables-Based Estimate | Estimated | $277M | Strong Confidence |
| 16 | Miniclip | Casual mobile games | $1.8B–$2.8B | Partial Confidence | Comparables-Based Estimate | Estimated | $0M | Low Confidence |
| 17 | Voodoo | Hyper-casual mobile games | $1.7B–$2.6B | Partial Confidence | Comparables-Based Estimate | Estimated | $812M | Low Confidence |
| 18 | Glu Mobile | Mobile games and lifestyle titles | $2.1B | Full Confidence | Acquisition Value | Observed | $293M | Partial Confidence |
| 19 | Tripledot Studios | Casual mobile games | $1.8B–$2.2B | Strong Confidence | Announced Private Round Valuation | Implied | $272M | Low Confidence |
| 20 | Cloud Imperium Games | Develops Star Citizen universe | $1.5B–$2.2B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $63M | Full Confidence |
| 21 | Peak Games | Mobile puzzle game developer | $1.8B | Full Confidence | Acquisition Value | Observed | Not provided | Low Confidence |
| 22 | Wildlife Studios | Mobile game studio | $1.2B–$2.4B | Low Confidence | Revenue or ARR Multiple Estimate | Estimated | $250M | Low Confidence |
| 23 | Playtika | Casino-style mobile games | $1.4B | Full Confidence | Public Market Cap | Observed | $1.9B | Strong Confidence |
| 24 | Dapper Labs | NFT games and collectibles platform | $900M–$1.6B | Low Confidence | Comparables-Based Estimate | Estimated | $666M | Strong Confidence |
| 25 | Mythical Games | Web3 games and marketplace platform | $1.0B–$1.3B | Strong Confidence | Comparables-Based Estimate | Estimated | $297M | Strong Confidence |
| 26 | Animoca Brands | Web3 gaming investor and developer | $900M–$1.1B | Strong Confidence | IPO or Listing Range Valuation | Implied | $680M | Partial Confidence |
| 27 | ESL Gaming | Esports tournaments and media | $1.0B | Full Confidence | Acquisition Value | Observed | $5M | Low Confidence |
| 28 | Playco | Instant browser-based social games | $700M–$1.1B | Partial Confidence | Comparables-Based Estimate | Estimated | $140M | Strong Confidence |
| 29 | Jam City | Licensed mobile games | $700M–$1.1B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $652M | Low Confidence |
| 30 | Rovio | Develops Angry Birds games | $776M | Full Confidence | Acquisition Value | Observed | Not provided | Low Confidence |
| 31 | Kabam | Mobile multiplayer game developer | $700M–$800M | Strong Confidence | Acquisition Value | Observed | Not provided | Low Confidence |
| 32 | SuperPlay | Casual mobile game studio | $700M | Full Confidence | Acquisition Value | Observed | $0M | Low Confidence |
| 33 | Small Giant Games | Develops Empires and Puzzles | $700M | Strong Confidence | Acquisition Value | Observed | Not provided | Low Confidence |
| 34 | Sky Mavis | Axie Infinity and Ronin blockchain | $550M–$850M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $171M | Partial Confidence |
| 35 | Thatgamecompany | Artistic social adventure games | $500M–$800M | Partial Confidence | Comparables-Based Estimate | Estimated | $173M | Strong Confidence |
| 36 | Overwolf | In-game apps and creator platform | $500M–$800M | Partial Confidence | Comparables-Based Estimate | Estimated | $150M | Full Confidence |
| 37 | Xsolla | Gaming payments and commerce platform | $500M–$750M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $0M | Strong Confidence |
| 38 | Second Dinner | Develops digital card games | $450M–$700M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $130M | Full Confidence |
| 39 | Gala Games | Blockchain games and entertainment ecosystem | $400M–$700M | Low Confidence | Revenue or ARR Multiple Estimate | Estimated | Not provided | Low Confidence |
| 40 | FACEIT | Competitive gaming platform | $500M | Full Confidence | Acquisition Value | Observed | $17M | Full Confidence |
| 41 | Manticore Games | User-generated games and publishing | $350M–$600M | Low Confidence | Comparables-Based Estimate | Estimated | $163M | Strong Confidence |
| 42 | ReKTGlobal | Esports teams and entertainment | $470M | Full Confidence | Acquisition Value | Observed | $11M | Partial Confidence |
| 43 | Homa | Mobile game publishing platform | $350M–$550M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $165M | Full Confidence |
| 44 | Team Liquid | Global esports team operator | $380M–$480M | Partial Confidence | Comparables-Based Estimate | Estimated | $80M | Partial Confidence |
| 45 | Genvid | Interactive livestream entertainment technology | $300M–$450M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $166M | Strong Confidence |
| 46 | Pocket Gems | Mobile narrative and strategy games | $300M–$450M | Low Confidence | Comparables-Based Estimate | Estimated | $155M | Full Confidence |
| 47 | Machine Zone | Mobile strategy game developer | $329M | Full Confidence | Acquisition Value | Observed | $986M | Partial Confidence |
| 48 | Medal | Gaming clips and AI desktop | $280M–$360M | Strong Confidence | Announced Private Round Valuation | Estimated | $86M | Partial Confidence |
| 49 | Parsec | Low-latency remote desktop | $320M | Full Confidence | Acquisition Value | Observed | $33M | Partial Confidence |
| 50 | Spyke Games | Social mobile casual games | $280M–$350M | Strong Confidence | Announced Private Round Valuation | Estimated | $105M | Full Confidence |
| 51 | G2 Esports | Global esports entertainment brand | $260M–$340M | Partial Confidence | Implied Valuation from Raise | Implied | $27M | Partial Confidence |
| 52 | Seriously | Developed Best Fiends games | $275M | Strong Confidence | Acquisition Value | Observed | $28M | Strong Confidence |
| 53 | Gram Games | Develops mobile puzzle games | $250M | Full Confidence | Acquisition Value | Observed | Not provided | Low Confidence |
| 54 | 100 Thieves | Esports, apparel and gaming lifestyle | $190M–$270M | Partial Confidence | Comparables-Based Estimate | Estimated | $120M | Full Confidence |
| 55 | Team Vitality | European esports organization | $180M–$260M | Partial Confidence | Comparables-Based Estimate | Estimated | $98M | Full Confidence |
| 56 | Cloud9 | Professional esports organization | $180M–$260M | Low Confidence | Comparables-Based Estimate | Estimated | $83M | Partial Confidence |
| 57 | Gen.G Esports | Global esports organization | $170M–$240M | Partial Confidence | Comparables-Based Estimate | Estimated | $46M | Strong Confidence |
| 58 | Grand Games | AI-assisted mobile game studio | $160M–$230M | Partial Confidence | Implied Valuation from Raise | Implied | $33M | Full Confidence |
| 59 | ProbablyMonsters | Operates multiple game-development studios | $140M–$240M | Low Confidence | Comparables-Based Estimate | Estimated | $219M | Strong Confidence |
| 60 | Team SoloMid | Professional esports organization | $140M–$230M | Low Confidence | Comparables-Based Estimate | Estimated | $37M | Full Confidence |
| 61 | Azra Games | Develops mobile role-playing games | $140M–$220M | Strong Confidence | Implied Valuation from Raise | Implied | $68M | Strong Confidence |
| 62 | Stardust | Blockchain gaming developer infrastructure | $120M–$200M | Partial Confidence | Implied Valuation from Raise | Implied | $35M | Full Confidence |
| 63 | Gardens | Creates cooperative online worlds | $120M–$190M | Partial Confidence | Implied Valuation from Raise | Implied | $36M | Full Confidence |
| 64 | Star Stable Entertainment | Horse-themed online game developer | $120M–$180M | Partial Confidence | Comparables-Based Estimate | Estimated | $29M | Partial Confidence |
| 65 | Fnatic | Global esports brand | $120M–$180M | Partial Confidence | Comparables-Based Estimate | Estimated | $53M | Partial Confidence |
| 66 | mod.io | Cross-platform game mod distribution | $105M–$175M | Partial Confidence | Implied Valuation from Raise | Implied | $31M | Full Confidence |
| 67 | Skillz | Competitive mobile gaming platform | $140M | Full Confidence | Public Market Cap | Observed | $54M | Partial Confidence |
| 68 | NRG Esports | North American esports organization | $100M–$160M | Partial Confidence | Comparables-Based Estimate | Estimated | $15M | Partial Confidence |
| 69 | Gamefam | Roblox and Fortnite game publisher | $100M–$150M | Partial Confidence | Comparables-Based Estimate | Estimated | $25M | Full Confidence |
| 70 | Horizon Blockchain Games | Web3 development platform Sequence | $125M | Strong Confidence | Acquisition Value | Observed | $53M | Strong Confidence |
| 71 | Carry1st | African games and payments platform | $90M–$150M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $57M | Partial Confidence |
| 72 | Ruckus Games | Develops cooperative action games | $90M–$145M | Strong Confidence | Implied Valuation from Raise | Implied | $25M | Full Confidence |
| 73 | Mainframe Industries | Develops cloud-native online games | $80M–$140M | Partial Confidence | Comparables-Based Estimate | Estimated | $30M | Strong Confidence |
| 74 | Kixeye | Free-to-play online strategy games | $90M–$120M | Strong Confidence | Acquisition Value | Observed | $39M | Strong Confidence |
| 75 | Fortis Games | Social game developer and publisher | $75M–$130M | Low Confidence | Proxy-Based Estimate | Estimated | $0M | Low Confidence |
| 76 | Believer | Develops multiplayer open-world games | $75M–$125M | Partial Confidence | Implied Valuation from Raise | Implied | $55M | Full Confidence |
| 77 | SuperGaming | Indian multiplayer game studio | $100M | Full Confidence | Announced Private Round Valuation | Observed | $22M | Strong Confidence |
| 78 | Trailmix | Casual puzzle mobile games | $70M–$110M | Partial Confidence | Acquisition Value | Implied | $4M | Strong Confidence |
| 79 | Guilded | Gaming community chat platform | $90M | Strong Confidence | Acquisition Value | Observed | $10M | Full Confidence |
| 80 | Space Ape Games | Multiplayer mobile game developer | $70M–$100M | Partial Confidence | Proxy-Based Estimate | Estimated | $21M | Partial Confidence |
| 81 | Misfits Gaming Group | Esports and creator media | $60M–$100M | Low Confidence | Proxy-Based Estimate | Estimated | $35M | Strong Confidence |
| 82 | Next Games | Licensed mobile game developer | $72M | Full Confidence | Acquisition Value | Observed | $51M | Strong Confidence |
| 83 | Tamatem | Arabic mobile game publisher | $50M–$90M | Partial Confidence | Implied Valuation from Raise | Implied | $18M | Partial Confidence |
| 84 | Planetarium Labs | Community-driven Web3 game development | $45M–$80M | Low Confidence | Implied Valuation from Raise | Estimated | $32M | Full Confidence |
| 85 | Shadow | Cloud gaming PC service | $40M–$80M | Low Confidence | Proxy-Based Estimate | Estimated | $104M | Strong Confidence |
| 86 | LightFury Games | Develops AAA cricket games | $44M–$73M | Strong Confidence | Implied Valuation from Raise | Implied | $20M | Full Confidence |
| 87 | Dreamhaven | Game publisher and studios | $35M–$75M | Low Confidence | Proxy-Based Estimate | Estimated | $0M | Low Confidence |
| 88 | Build A Rocket Boy | Develops AAA action games | $30M–$80M | Low Confidence | Proxy-Based Estimate | Estimated | $151M | Partial Confidence |
| 89 | PlayVS | Scholastic esports competition platform | $40M–$55M | Strong Confidence | Announced Private Round Valuation | Observed | $112M | Partial Confidence |
| 90 | Singularity 6 | Developed social MMO Palia | $30M–$60M | Low Confidence | Acquisition Value | Estimated | $49M | Full Confidence |
| 91 | Fenix Games | Web3 game publishing platform | $10M–$50M | Low Confidence | Proxy-Based Estimate | Estimated | $150M | Low Confidence |
| 92 | Theorycraft Games | Develops competitive multiplayer games | $15M–$40M | Low Confidence | Proxy-Based Estimate | Estimated | $88M | Strong Confidence |
| 93 | Blacknut | Cloud gaming subscription platform | $15M–$35M | Low Confidence | Comparables-Based Estimate | Estimated | $3M | Partial Confidence |
| 94 | Astralis | Danish esports organization | $18M–$30M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $56M | Strong Confidence |
| 95 | Battlefy | Esports tournament management platform | $15M–$25M | Low Confidence | Implied Valuation from Raise | Implied | $6M | Partial Confidence |
| 96 | FaZe Clan | Gaming lifestyle and esports brand | $10M–$18M | Strong Confidence | Acquisition Value | Observed | $40M | Partial Confidence |
| 97 | Hidden Leaf Games | Develops competitive PvP games | $3M–$8M | Low Confidence | Proxy-Based Estimate | Estimated | $3M | Full Confidence |
| 98 | Mountaintop Studios | Developed tactical shooter games | $0M–$1M | Strong Confidence | Proxy-Based Estimate | Estimated | $66M | Strong Confidence |
| 99 | Elodie Games | Developed cooperative online games | $0M–$1M | Strong Confidence | Proxy-Based Estimate | Estimated | $38M | Full Confidence |
| 100 | Lightforge Games | Developed social role-playing games | $0M–$1M | Strong Confidence | Proxy-Based Estimate | Estimated | $20M | Full Confidence |
Key valuation trends in the gaming market
Insights
- The top 10 gaming companies represent approximately 74% of the combined valuation in this ranking, showing that the market’s economic value remains concentrated among a small number of global platforms and franchises.
- Roblox is valued at roughly 119 times the median company in the gaming market, which highlights the wide gap between scaled gaming ecosystems and the long tail of studios, tools and esports businesses.
- Moon Active’s estimated $6.0B midpoint is almost 48 times its disclosed funding, demonstrating how a durable mobile-game portfolio can generate exceptional value without requiring the capital intensity of a major technology platform.
- Dream Games, Moon Active and Spyke Games have a combined midpoint valuation of more than $10.8B after raising less than $700M, which illustrates the strong capital efficiency of successful mobile gaming studios.
- Mojang achieved a $2.5B acquisition price without external funding, showing that distinctive gaming intellectual property can produce substantial strategic value independently of venture capital.
- FACEIT’s $500M acquisition value was approximately 29 times its $17M of funding, suggesting that competitive gaming infrastructure can be more capital efficient than many professional esports teams.
- Playtika raised approximately $1.9B but has a market capitalization of about $1.4B, showing that historical capital raised does not always translate into durable public-market value.
- Immutable and Mythical Games have raised approximately $574M and support about $3.5B in combined midpoint value, indicating that selected Web3 gaming infrastructure businesses retained meaningful enterprise value after the sector’s repricing.
- Mountaintop Studios, Elodie Games and Lightforge Games raised a combined $124M but retain only nominal estimated value, highlighting the severe downside risk associated with hit-driven game development.
- The gaming market has a clear barbell structure. Major platforms and proven mobile franchises command multibillion-dollar valuations, while many pre-launch studios, esports organizations and failed live-service developers remain below $200M.
A few word about our methodology
As you can see, we built a database that ranks startups and technology companies in the gaming market based on their current valuation.
Estimating gaming company valuations is not always straightforward. Many private game studios, publishers, esports organizations and infrastructure providers do not publicly disclose their valuation. The available information can also vary widely depending on the company and its stage.
To build this gaming market ranking, we applied a structured valuation methodology and cross-checked information across multiple reliable sources.
Whenever possible, we relied on direct disclosures. These include announced valuations from completed funding rounds, public filings for listed gaming companies, or official acquisition prices.
When a gaming company is publicly listed, we use its current market capitalization as the reference valuation.
If a game studio, gaming platform or esports business was acquired and no independent valuation can reasonably be estimated today, we use the acquisition price as the main reference point.
When a gaming startup recently raised capital but the valuation was not disclosed, we estimate the implied valuation using typical dilution levels for that stage of fundraising.
In some cases, we also estimate gaming company valuations using operating metrics such as revenue, bookings, ARR, active users, player spending or customer traction. We combine these metrics with valuation multiples from comparable companies in the gaming market.
When direct financial data is not available, we may rely on carefully selected comparable gaming companies and other signals such as hiring growth, investor quality, franchise strength, game performance, player engagement or product traction.
For game developers and publishers, we may also consider the durability of a company’s intellectual property, the concentration of revenue across individual titles, live-service performance and the expected value of announced games.
For gaming infrastructure companies, we examine factors such as developer adoption, transaction volume, recurring revenue, platform integrations and the size of the addressable market.
For esports companies, we consider sponsorship revenue, media rights, tournament operations, audience reach, team economics and the value of adjacent creator or lifestyle businesses.
All estimates follow a strict evidence hierarchy. Recent funding rounds with announced valuations carry the most weight, followed by strong operating metrics and comparable company analysis.
We also carefully evaluate the age of every data point. Recent information carries more weight, while older gaming valuation data is treated cautiously and adjusted conservatively when necessary.
Whenever information is uncertain or incomplete, we clearly distinguish between confirmed facts and reasonable inferences.
Because valuation data is not always fully public, each company in the gaming market ranking is assigned a confidence level based on the reliability, recency and consistency of the available evidence.
Full confidence means the valuation is supported by strong and recent evidence. Strong confidence means the estimate is well supported but includes minor inference. Partial confidence means the estimate relies more heavily on indirect signals. Low confidence means available information is limited or inconsistent.
When confidence is lower, we take a more conservative approach by widening the valuation range. This reflects the uncertainty and increases the probability that the true gaming company valuation falls within the estimated range.
This reflects how we conduct all our research, including the work behind our report covering the gaming market.
In a world where LLMs hallucinate and unreliable information is everywhere, our goal is simple: provide data you can trust.
If you want the full detail on a specific valuation estimate, feel free to contact us and we will gladly explain.
Finally, know that we update the dataset once per month, so come back here if you need fresh information.
Related blog posts
- How are funding trends changing in the gaming market?
- Who has raised the most money in the gaming market?
- How active is venture funding in the gaming market right now?
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