What are the most valued startups in the mobile gaming market?
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The mobile gaming market includes game developers, publishers, advertising platforms and app monetization companies.
This ranking compares 100 companies using their latest reported or estimated valuations.
We update this mobile gaming startup list every month as market capitalizations, transactions and private valuation estimates change.
And if you want to better understand this new industry, you can download our pitch covering the mobile gaming market.
A quick summary table
| Metric | Value |
|---|---|
| Most valuable mobile gaming company | AppLovin, $176.9B |
| Second most valuable mobile gaming company | miHoYo, $18.0B–$24.0B |
| Median mobile gaming valuation | Approximately $490M |
| Share of mobile gaming value captured by the top 10 | Approximately 77.3% |
| Top mobile gaming valuation vs. median | Approximately 361 times |
| Median valuation-to-capital-raised ratio | Approximately 8.8 times |
| Mobile gaming companies valued at $1B+ | 35 |
Top startups in the mobile gaming market ranked by valuation
Here is an updated table that ranks the top startups in the mobile gaming market based on their latest reported or estimated valuations.
If you want more detaild about their fundraising activity, you can check our list of the startups who have raised the most funding in the mobile gaming market.
| # | Startup Name | What They Do | Current Valuation ($) | Valuation Confidence Level | Valuation Type | Evidence Status | Total Funding ($) | Funding Confidence Level |
|---|---|---|---|---|---|---|---|---|
| 1 | AppLovin | Mobile app ad platform | $176.9B | Full Confidence | Public Market Cap | Observed | $2.2B | Strong Confidence |
| 2 | miHoYo | Anime open-world role-playing games | $18.0B–$24.0B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $160K | Strong Confidence |
| 3 | Zynga | Social and mobile game publisher | $12.7B | Full Confidence | Acquisition Value | Observed | $2.0B | Partial Confidence |
| 4 | Supercell | Multiplayer mobile games | $9.0B–$12.0B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $13M | Partial Confidence |
| 5 | Playrix | Casual puzzle mobile games | $8.0B–$12.0B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Full Confidence |
| 6 | Scopely | Mobile game publisher | $8.0B–$10.0B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $999M | Strong Confidence |
| 7 | Moon Active | Casual mobile games | $5.0B–$7.0B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $10M | Low Confidence |
| 8 | King | Candy Crush mobile games | $5.9B | Full Confidence | Acquisition Value | Observed | $543M | Strong Confidence |
| 9 | Century Games | Global mobile strategy games | $4.5B–$6.5B | Strong Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Strong Confidence |
| 10 | Dream Games | Casual puzzle games | $4.0B–$5.0B | Strong Confidence | Announced Private Round Valuation | Observed | $468M | Full Confidence |
| 11 | Paper Games | Female-focused mobile franchises | $3.5B–$5.0B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Low Confidence |
| 12 | Liftoff | Mobile app growth platform | $3.7B–$4.1B | Strong Confidence | Public Market Cap | Observed | $442M | Partial Confidence |
| 13 | ironSource | App monetization platform | $2.9B–$4.4B | Strong Confidence | Acquisition Value | Observed | $2.7B | Strong Confidence |
| 14 | Niantic | Location-based AR games | $3.5B | Strong Confidence | Acquisition Value | Observed | $780M | Strong Confidence |
| 15 | Cygames | Anime mobile and console games | $2.8B–$4.0B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $93M | Partial Confidence |
| 16 | Voodoo | Games and social apps publisher | $2.5B–$3.5B | Strong Confidence | Revenue or ARR Multiple Estimate | Estimated | $514M | Partial Confidence |
| 17 | X.D. Network | Games and TapTap platform | $2.9B | Full Confidence | Public Market Cap | Observed | $296M | Partial Confidence |
| 18 | Hypergryph | Arknights game franchise developer | $2.2B–$3.2B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Low Confidence |
| 19 | Kuro Games | Anime action RPG developer | $2.0B–$3.0B | Partial Confidence | Comparables-Based Estimate | Estimated | $30M | Strong Confidence |
| 20 | Habby | Hybrid-casual mobile game publisher | $1.8B–$2.6B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $7M | Partial Confidence |
| 21 | Netmarble | Mobile game publisher | $2.2B | Full Confidence | Public Market Cap | Observed | $2.9B | Full Confidence |
| 22 | Glu Mobile | Freemium mobile game publisher | $2.1B | Full Confidence | Acquisition Value | Observed | $167M | Partial Confidence |
| 23 | Moloco | ML-powered ad platform | $1.8B–$2.2B | Partial Confidence | Comparables-Based Estimate | Estimated | $200M | Strong Confidence |
| 24 | Tripledot Studios | Casual mobile games | $1.8B–$2.2B | Strong Confidence | Announced Private Round Valuation | Observed | $202M | Full Confidence |
| 25 | Lilith Games | Strategy role-playing mobile games | $1.5B–$2.5B | Low Confidence | Comparables-Based Estimate | Estimated | $3M | Strong Confidence |
| 26 | Wildlife Studios | Multiplayer mobile games | $1.5B–$2.3B | Partial Confidence | Comparables-Based Estimate | Estimated | $250M | Strong Confidence |
| 27 | Peak Games | Casual puzzle game developer | $1.8B | Full Confidence | Acquisition Value | Observed | $19M | Strong Confidence |
| 28 | Miniclip | Global mobile game portfolio | $1.3B–$2.1B | Low Confidence | Proxy-Based Estimate | Estimated | $58K | Low Confidence |
| 29 | Yostar | Anime mobile game publisher | $1.3B–$2.0B | Low Confidence | Comparables-Based Estimate | Estimated | $0 | Strong Confidence |
| 30 | DeNA | Games and internet services | $1.5B | Full Confidence | Public Market Cap | Observed | $48M | Partial Confidence |
| 31 | Playtika | Social casino mobile games | $1.4B | Full Confidence | Public Market Cap | Observed | $500M | Partial Confidence |
| 32 | Youzu Interactive | Mobile strategy game publisher | $1.4B | Full Confidence | Public Market Cap | Observed | $79M | Partial Confidence |
| 33 | Mintegral | Mobvista mobile advertising platform | $1.1B–$1.2B | Strong Confidence | Public Market Cap | Observed | $0 | Full Confidence |
| 34 | Tilting Point | Publishes and scales mobile games | $800M–$1.3B | Partial Confidence | Implied Valuation from Raise | Implied | $235M | Full Confidence |
| 35 | Outfit7 | Talking Tom mobile franchise | $1.0B | Full Confidence | Acquisition Value | Observed | $0 | Full Confidence |
| 36 | Small Giant Games | Empires & Puzzles developer | $900M–$925M | Strong Confidence | Acquisition Value | Observed | $51M | Partial Confidence |
| 37 | Happy Elements | Anime social mobile games | $700M–$1.1B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $35M | Full Confidence |
| 38 | FunPlus | Mobile strategy game publisher | $600M–$1.0B | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $87M | Strong Confidence |
| 39 | Rovio | Angry Birds mobile games | $776M | Full Confidence | Acquisition Value | Observed | $78M | Strong Confidence |
| 40 | GungHo Online Entertainment | Puzzle and RPG game publisher | $770M | Full Confidence | Public Market Cap | Observed | $0 | Low Confidence |
| 41 | Kabam | Midcore mobile game developer | $700M–$800M | Strong Confidence | Acquisition Value | Estimated | $245M | Strong Confidence |
| 42 | Vungle | In-app video advertising | $750M | Strong Confidence | Acquisition Value | Observed | $26M | Strong Confidence |
| 43 | Homa | Data-driven mobile games publisher | $550M–$850M | Partial Confidence | Implied Valuation from Raise | Implied | $165M | Full Confidence |
| 44 | Metacore Games | Merge Mansion game studio | $650M–$750M | Strong Confidence | Comparables-Based Estimate | Estimated | $24M | Full Confidence |
| 45 | Azur Games | Hypercasual mobile game publisher | $500M–$900M | Partial Confidence | Comparables-Based Estimate | Estimated | $0 | Full Confidence |
| 46 | Easybrain | Casual puzzle mobile games | $640M | Full Confidence | Acquisition Value | Observed | $0 | Full Confidence |
| 47 | Fyber | Mobile advertising monetization | $600M | Strong Confidence | Acquisition Value | Observed | $10M | Partial Confidence |
| 48 | Jam City | Licensed mobile games developer | $400M–$700M | Low Confidence | Comparables-Based Estimate | Estimated | $158M | Partial Confidence |
| 49 | Kakao Games | Games publishing and platforms | $547M | Full Confidence | Public Market Cap | Observed | $452M | Full Confidence |
| 50 | Manjuu | Azur Lane game developer | $350M–$650M | Low Confidence | Comparables-Based Estimate | Estimated | $0 | Low Confidence |
| 51 | IGG | Global mobile strategy operator | $480M | Full Confidence | Public Market Cap | Observed | $138M | Partial Confidence |
| 52 | GREE | Mobile games and digital media | $410M | Full Confidence | Public Market Cap | Observed | $250M | Partial Confidence |
| 53 | Tapjoy | Offerwall monetization platform | $400M | Strong Confidence | Acquisition Value | Observed | $71M | Partial Confidence |
| 54 | Wemade | MMORPG and blockchain games | $395M | Full Confidence | Public Market Cap | Observed | $46M | Partial Confidence |
| 55 | AdColony | Mobile video advertising platform | $350M–$400M | Strong Confidence | Acquisition Value | Observed | $2M | Partial Confidence |
| 56 | Storm8 | Casual social mobile games | $300M–$400M | Strong Confidence | Acquisition Value | Observed | $0 | Full Confidence |
| 57 | Nordeus | Football management game developer | $315M–$378M | Strong Confidence | Acquisition Value | Observed | $0 | Low Confidence |
| 58 | Machine Zone | Mobile strategy game developer | $329M | Full Confidence | Acquisition Value | Observed | $13M | Strong Confidence |
| 59 | Camel Games | Mobile strategy game developer | $250M–$400M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Low Confidence |
| 60 | Pocket Gems | Mobile stories and games | $220M–$380M | Low Confidence | Comparables-Based Estimate | Estimated | $155M | Full Confidence |
| 61 | COLOPL | Smartphone games and location services | $300M | Full Confidence | Public Market Cap | Observed | $54M | Strong Confidence |
| 62 | Elex | Global mobile strategy games | $299M | Strong Confidence | Public Market Cap | Observed | $3M | Partial Confidence |
| 63 | Hutch Games | Mobile racing game studio | $275M | Full Confidence | Acquisition Value | Observed | $6M | Strong Confidence |
| 64 | Games24x7 | Fantasy and casual games | $200M–$350M | Low Confidence | Revenue or ARR Multiple Estimate | Estimated | $98M | Partial Confidence |
| 65 | Mobile Premier League | Competitive gaming platform | $200M–$350M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $376M | Strong Confidence |
| 66 | Seriously Digital Entertainment | Best Fiends game developer | $250M–$300M | Partial Confidence | Acquisition Value | Estimated | $28M | Full Confidence |
| 67 | Gram Games | Merge puzzle game developer | $250M–$300M | Strong Confidence | Acquisition Value | Observed | $600K | Partial Confidence |
| 68 | CrazyLabs | Casual mobile games publisher | $220M–$320M | Partial Confidence | Comparables-Based Estimate | Estimated | $13M | Strong Confidence |
| 69 | Chartboost | Mobile game advertising network | $250M | Strong Confidence | Acquisition Value | Observed | $21M | Full Confidence |
| 70 | Rollic | Hypercasual mobile game publisher | $210M–$280M | Partial Confidence | Acquisition Value | Implied | $0 | Low Confidence |
| 71 | WinZO | Social gaming platform | $180M–$280M | Partial Confidence | Comparables-Based Estimate | Estimated | $90M | Strong Confidence |
| 72 | SayGames | Hybrid-casual games publisher | $180M–$260M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Full Confidence |
| 73 | Zupee | Casual skill-based games | $150M–$280M | Low Confidence | Comparables-Based Estimate | Estimated | $121M | Full Confidence |
| 74 | MobilityWare | Classic card and puzzle games | $150M–$250M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Full Confidence |
| 75 | Com2uS | Mobile game developer | $198M | Full Confidence | Public Market Cap | Observed | $8M | Strong Confidence |
| 76 | Ludia | Licensed mobile game developer | $165M | Full Confidence | Acquisition Value | Observed | $2M | Low Confidence |
| 77 | Carry1st | African mobile games publisher | $120M–$200M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $57M | Strong Confidence |
| 78 | Ten Square Games | Free-to-play mobile games | $150M | Full Confidence | Public Market Cap | Observed | $28M | Partial Confidence |
| 79 | Skillz | Competitive gaming marketplace | $144M | Full Confidence | Public Market Cap | Observed | $47M | Strong Confidence |
| 80 | Devsisters | Cookie Run game developer | $136M | Full Confidence | Public Market Cap | Observed | $141M | Strong Confidence |
| 81 | Lockwood Publishing | Avakin Life virtual world | $100M–$160M | Low Confidence | Comparables-Based Estimate | Estimated | $25M | Strong Confidence |
| 82 | Star Stable Entertainment | Online horse adventure game | $90M–$150M | Low Confidence | Comparables-Based Estimate | Estimated | $29M | Partial Confidence |
| 83 | Space Ape Games | Music and strategy games | $80M–$120M | Partial Confidence | Acquisition Value | Implied | $21M | Partial Confidence |
| 84 | Yotta Games | Mobile crime strategy games | $60M–$120M | Low Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Strong Confidence |
| 85 | PeopleFun | Word puzzle mobile games | $72M–$100M | Strong Confidence | Acquisition Value | Observed | $0 | Low Confidence |
| 86 | Gamevil | Mobile game publisher | $84M | Full Confidence | Public Market Cap | Observed | $80M | Strong Confidence |
| 87 | Futureplay Games | Casual mobile game studio | $60M–$100M | Low Confidence | Comparables-Based Estimate | Estimated | $3M | Full Confidence |
| 88 | Trailmix | Story-driven puzzle games | $60M–$100M | Partial Confidence | Implied Valuation from Raise | Implied | $4M | Strong Confidence |
| 89 | Kwalee | Mobile and PC games publisher | $60M–$90M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $0 | Full Confidence |
| 90 | CMGE | IP-based mobile game publisher | $72M | Full Confidence | Public Market Cap | Observed | $167M | Strong Confidence |
| 91 | Next Games | Licensed mobile game studio | $72M | Full Confidence | Acquisition Value | Observed | $55M | Partial Confidence |
| 92 | Brainium Studios | Classic card and puzzle games | $70M | Full Confidence | Acquisition Value | Observed | $0 | Full Confidence |
| 93 | SundayToz | Casual puzzle game developer | $40M | Full Confidence | Public Market Cap | Observed | $112M | Partial Confidence |
| 94 | Green Horse Games | Social sports mobile games | $25M–$45M | Low Confidence | Proxy-Based Estimate | Estimated | $0 | Low Confidence |
| 95 | Big Run Studios | Casual competitive mobile games | $25M–$40M | Low Confidence | Implied Valuation from Raise | Implied | $12M | Partial Confidence |
| 96 | Fusebox Games | Interactive romance story games | $27M | Full Confidence | Acquisition Value | Observed | $0 | Low Confidence |
| 97 | MAG Interactive | Casual mobile word games | $21M | Full Confidence | Public Market Cap | Observed | $40M | Strong Confidence |
| 98 | Traplight | Mobile strategy game studio | $12M–$25M | Low Confidence | Proxy-Based Estimate | Estimated | $14M | Strong Confidence |
| 99 | Supersolid | Casual mobile game developer | $8M–$15M | Low Confidence | Revenue or ARR Multiple Estimate | Estimated | $5M | Strong Confidence |
| 100 | Vespa | King’s Raid game developer | $5M–$15M | Low Confidence | Proxy-Based Estimate | Estimated | $50M | Partial Confidence |
Key valuation trends in the mobile gaming market
Insights
- AppLovin accounts for more than half of the total valuation represented in this mobile gaming ranking, showing how advertising infrastructure can attract much larger valuations than individual game portfolios.
- The ten largest mobile gaming companies capture approximately 77% of the dataset’s combined valuation, while AppLovin alone is valued at roughly 361 times the median company.
- Peak Games generated a $1.8B acquisition after raising only $19M, which represents an exceptional gross valuation-to-funding ratio of approximately 95 times.
- Century Games, Playrix, Paper Games and Outfit7 represent more than $20B of estimated combined value despite reporting no external funding, highlighting the power of self-financed hit franchises.
- Dream Games reached a midpoint valuation of approximately $4.5B after raising $468M, equal to nearly ten times invested capital for a company focused on casual puzzle games.
- Tripledot Studios is valued at approximately $2.0B after raising $202M, placing the mobile gaming publisher close to a ten times valuation-to-funding ratio.
- Mobile advertising exits show wide differences in capital efficiency. Vungle produced a $750M outcome after raising $26M, while ironSource raised $2.7B before an outcome valued between $2.9B and $4.4B.
- Public mobile game publishers often trade at modest valuations relative to historical financing. Kakao Games is valued near $547M after raising $452M, while Devsisters trades below its reported funding total.
A few word about our methodology
As you can see, we built a database that ranks startups and companies in the mobile gaming market based on their current valuation.
Estimating mobile gaming valuations is not always straightforward. Many private game studios do not disclose their valuation, revenue or ownership structure. Available information can also vary significantly between publishers, developers and advertising platforms.
To build this ranking, we applied a structured valuation methodology and cross-checked information across multiple reliable sources.
Whenever possible, we relied on direct disclosures. These include announced valuations from completed funding rounds, public filings for listed mobile gaming companies, or official acquisition prices.
When a mobile gaming company is publicly listed, we use its current market capitalization as the reference valuation.
If a mobile game developer or publisher was acquired and no independent valuation can reasonably be estimated today, we use the acquisition price as the main reference point.
When a startup recently raised capital but the valuation was not disclosed, we estimate the implied valuation using typical dilution levels for that stage of fundraising.
In some cases, we estimate mobile gaming valuations using operating metrics such as revenue, bookings, monthly active users or customer traction. We combine these metrics with valuation multiples from comparable game studios, publishers and app monetization platforms.
When direct financial data is not available, we may rely on carefully selected comparable companies and other signals. These signals can include game performance, franchise durability, geographic reach, hiring growth, investor quality and product traction.
All estimates follow a strict evidence hierarchy. Recent funding rounds with announced valuations carry the most weight, followed by public market capitalizations, acquisition values, strong operating metrics and comparable company analysis.
We also carefully evaluate the age of every data point. Recent information carries more weight, while older mobile gaming data is treated cautiously and adjusted conservatively when necessary.
Whenever information is uncertain or incomplete, we clearly distinguish between confirmed facts and reasonable inferences.
Because valuation data is not always fully public, each company in the mobile gaming ranking is assigned a confidence level based on the reliability, recency and consistency of the available evidence.
Full confidence means the valuation is supported by strong and recent evidence. Strong confidence means the estimate is well supported but includes minor inference. Partial confidence means the estimate relies more heavily on indirect signals. Low confidence means available information is limited or inconsistent.
When confidence is lower, we take a more conservative approach by widening the valuation range. This reflects the uncertainty and increases the probability that the real valuation falls within the estimated range.
This reflects how we conduct all our research, including the work behind our report covering the mobile gaming market.
In a world where LLMs hallucinate and unreliable information is everywhere, our goal is simple: provide data you can trust.
If you want the full detail on a specific valuation estimate, feel free to contact us and we will gladly explain.
Finally, know that we update the dataset once per month, so come back here if you need fresh information.
Related blog posts
- What are the key fundraising trends in the mobile gaming market?
- The most heavily funded startups in the mobile gaming market
- What does funding activity look like in the mobile gaming market?
- A complete overview of funding deals in the mobile gaming market
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