What are the current funding trends in XR?

In our XR market deck, you will find everything you need to understand the market
SUMMARY
XR funding is up sharply in 2026, but the increase is concentrated in AR glasses and follow-on rounds rather than a broad improvement across the market.
From January 1 through September 21, we tracked 30 XR financings worth at least $452.6 million. Deal count is exactly flat year over year, while capital is up 89%, which immediately tells us that larger checks—not wider participation—are driving the headline.
The outlier test changes the story. Excluding rounds above $50 million, current funding falls to $134.8 million, slightly below the comparable 2025 total and about 21% below 2024.
AR glasses are where the market has genuinely accelerated. Their deal count doubled from seven to 14, and they account for more than $415 million, or roughly 92% of known XR capital.
The concentration goes deeper than one huge transaction. Even Realities, VITURE, XREAL, Beijing LLVision and Rokid are the five largest financings we tracked this year, and all five are AR-glasses companies.
Enterprise XR software is still active, but it is raising smaller rounds. We found 12 deals versus nine last year, while known capital dropped from about $72 million to roughly $25 million and the median round fell to around $1.6 million.
Content and traditional headset funding look much weaker. XR content-platform deals dropped from 11 to three, and we found no qualifying VR Headset or MR Headset financing in the current period.
New-company formation is not the source of the funding surge either. First financings stayed at nine for the third comparable period in a row, while follow-on capital rose to roughly $432.7 million from $221.5 million last year.
Geography is following the big AR-glasses rounds. China produced 10 deals worth at least roughly $301 million, while Asia-Pacific kept the same number of deals as last year but captured around 70% of current XR capital.
Strategic investors are also more visible now. They participated in 40% of the deals we identified, up from roughly 23% in the previous two periods, with optics, electronics, industrial and healthcare groups appearing alongside traditional venture investors.
The market is increasingly two-speed: 16 of 30 deals are below $5 million, while two $100 million-plus financings account for roughly 55% of all known capital. For most founders, fundraising still looks fairly ordinary; for a small group of established AR-glasses companies, it suddenly looks very different.
The cleanest reading today is that XR has entered a stronger funding year without entering a broad funding boom. Investors are making a much larger bet on AR glasses, manufacturing depth, product traction and existing winners, while much of the rest of the XR market remains flat or weaker.

This market map, featured in our XR market deck, highlights top companies and startups in the XR market
All funding deals in the XR market over the last years
Below is the table listing all the deals. You can find our methodology at the end of this page.
If you want a deeper understanding of the market and its current dynamics, get our report covering the XR Market.
| Company | Category | Date | Stage | Deal size | What they do | Region | Lead investors |
|---|---|---|---|---|---|---|---|
| Beijing LLVision Technology Co., Ltd. | AR Glasses | September 2026 | Series C | >$44,700,000 | Develops AR smart glasses integrating optical displays, AI interaction software and applications for enterprise and industrial use. | Asia-Pacific | Not disclosed |
| Metaphora Lab S.r.l. | Enterprise XR Software | September 2026 | Seed | ≈$349,000 | Develops SafetyScapes, an XR platform using VR, AR, MR and AI for immersive workplace-safety training. | Europe | RIBO Beyond Expectations |
| Strolll | Enterprise XR Software | September 2026 | Series A | >$1,350,000 | Develops digital-therapeutic software delivered through AR glasses for neurological rehabilitation in clinics and at home. | Europe | IW Capital |
| DEEP.FINE Co., Ltd. | Enterprise XR Software | August 2026 | Series B | $7.1M | Builds smart-glasses and spatial-computing software for industrial logistics, inspection, maintenance, and remote collaboration. | Asia-Pacific | Hyosung Ventures |
| BiPSEE Inc. | Enterprise XR Software | August 2026 | Series A | $2.2M | Develops VR digital therapeutics and related software for depression and other mental-health care. | Asia-Pacific | Not disclosed |
| Innovega Inc. | AR Glasses | August 2026 | Unknown | $689K | Develops lightweight AR smart glasses and display/contact-lens systems that enhance functional vision for visually impaired users. | North America | Not disclosed |
| RealWear, Inc. | AR Glasses | July 2026 | Unknown | $7.7M | Builds rugged, voice-controlled head-worn AR and assisted-reality computers for frontline industrial workers. | North America | Not disclosed |
| ENGO | AR Glasses | July 2026 | Unknown | ≈$5,830,000 | Builds lightweight AR sports glasses with an integrated Micro-OLED head-up display showing real-time performance metrics. | Europe | Ventech; Odyssée Venture; Bpifrance Amorçage Industriel |
| Deeplore | AR Glasses | July 2026 | Seed | Not Disclosed | Develops AI-enabled smart diving masks combining an underwater HUD, onboard visual recognition and integrated imaging for divers. | Asia-Pacific | Not disclosed |
| Even Realities | AR Glasses | July 2026 | Unknown | $150M | Designs camera-free display smart glasses that project navigation, translation, text and contextual information into the wearer’s field of view. | Asia-Pacific | Meituan; Tencent Holdings |
| AutoVRse | Enterprise XR Software | June 2026 | Unknown | $2.4M | Provides VR training and smart-glasses field-guidance software for frontline industrial workers. | Asia-Pacific | Singularity AMC; Lumikai |
| Skillmaker | Enterprise XR Software | June 2026 | Seed | $4.5M | Provides XR-goggle and smart-glasses training with real-time AI guidance for skilled-trades workers. | North America | Not disclosed |
| MemoMind | AR Glasses | May 2026 | Unknown | ≈$8,830,000 | Develops MemoMind AI/AR glasses with binocular Micro-LED waveguide displays for contextual information, translation and productivity. | Asia-Pacific | Not disclosed |
| NeoRealX Inc. | XR Support Services | May 2026 | Unknown | ≈$2,200,000 | Plans and produces VR/AR/MR experiential content and XR solutions for entertainment, tourism, training and institutional uses. | Asia-Pacific | Not disclosed |
| The Oasis VR Corporation | Enterprise XR Software | May 2026 | Seed | $1.6M | Builds a four-sense VR training and simulation platform combining immersive software with haptic, motion and scent hardware. | North America | Not disclosed |
| Metafare | XR Content Platforms | May 2026 | Seed | $1M | Provides AI-personalized VR wellness and fitness sessions for individuals and organizations. | Middle East | Harmonix Ventures |
| Future Fullscreen Intelligent Technology Group Co., Ltd. | AR Glasses | April 2026 | Series A | Not Disclosed | Develops lightweight AR/CR headsets, smart glasses and a proprietary spatial operating system for full-screen wearable computing. | Asia-Pacific | Not disclosed |
| brainjo | Enterprise XR Software | April 2026 | Seed | $2.4M | Develops prescription-oriented VR digital therapeutics that extend psychotherapy, initially for children with ADHD. | Europe | High-Tech Gründerfonds (HTGF) |
| INAIR | AR Glasses | April 2026 | Series A | Not Disclosed | Builds AR glasses, a dedicated spatial-computing host and operating system for wearable multi-screen productivity. | Asia-Pacific | Not disclosed |
| Imvi Labs AB | Enterprise XR Software | April 2026 | Seed | $644.2K | Develops VR-based vision training that improves eye coordination, reading performance and visual processing. | Europe | Granitor Invest AB |
| Rokid | AR Glasses | March 2026 | Growth Equity | ≈$26,000,000 | Develops consumer and enterprise AR smart glasses plus the YodaOS and AI software ecosystem built for those devices. | Asia-Pacific | Not disclosed |
| Cineon Training Limited | Enterprise XR Software | March 2026 | Seed | ≈$369,000 | Develops XR training and therapy software combining immersive simulations, eye tracking and adaptive behavioral AI. | Europe | Not disclosed |
| Dynamics VR S.L. | Enterprise XR Software | March 2026 | Unknown | ≈$1,510,000 | Develops VR-based clinical rehabilitation software for musculoskeletal, neurological and chronic-pain therapy. | Europe | Axon Partners Group |
| Shoujing Technology | AR Glasses | March 2026 | Series A | ≈$4,360,000 | Develops B2B AR smart glasses and associated AR software and solutions for industrial, security, education and related workflows. | Asia-Pacific | Daoming Optics & Chemical Co., Ltd. |
| VITURE | AR Glasses | February 2026 | Unknown | $100M | Develops and sells consumer XR/AR display glasses with companion software and accessories for immersive gaming, media and spatial computing. | North America | Legend Capital |
| VR LIFE s.r.o. | Enterprise XR Software | February 2026 | Seed | $711.3K | Develops VR Vitalis Pro, a certified virtual-reality rehabilitation platform for healthcare and rehabilitation providers. | Europe | Not disclosed |
| AEXLAB, Inc. | XR Content Platforms | February 2026 | Unknown | $3.2M | Develops and publishes VR-native games and social VR technology, anchored by VAIL VR. | North America | Not disclosed |
| Atlas V Group | XR Content Platforms | January 2026 | Unknown | $6M | Produces and publishes VR/MR games, narrative experiences and location-based immersive content. | Europe | HTC |
| INMO | AR Glasses | January 2026 | Series C | Not Disclosed | Develops and manufactures wireless all-in-one AI+AR smart glasses and proprietary XR operating software. | Asia-Pacific | Chengdu Science and Technology Innovation Investment Group |
| XREAL | AR Glasses | January 2026 | Series D+ | $67.8M | Designs, develops, manufactures and sells consumer AR eyewear plus related spatial-computing software and services. | Asia-Pacific | Not disclosed |
| BeiJing AlphaLong Technologies Co.,Ltd | AR Glasses | December 2025 | Unknown | Not Disclosed | Develops enterprise AR smart glasses and an XR cloud platform for industrial inspection, remote collaboration and field operations. | Asia-Pacific | Not disclosed |
| Shanghai Jiezhi Technology Co., Ltd. | XR Content Platforms | December 2025 | Seed | ≈$2,828,000 | Produces VR180 immersive content and provides end-to-end creation, distribution and digital-space operations for VR/MR experiences. | Asia-Pacific | Not disclosed |
| Mira (formerly Halo) | AR Glasses | November 2025 | Seed | $6.6M | Builds AI-powered AR glasses that surface real-time contextual information and memory assistance through a private lens display. | North America | General Catalyst |
| Oculera | VR Headsets | November 2025 | Unknown | $3M | Develops a portable VR-headset visual-field analyzer for ophthalmic and neurological testing with cloud-based reporting. | Middle East | Not disclosed |
| Hangzhou Guangli Technology Co., Ltd. | AR Glasses | November 2025 | Unknown | Not Disclosed | Develops consumer AR sports glasses, led by HUD swimming goggles displaying real-time workout information in the wearer's field of view. | Asia-Pacific | Not disclosed |
| Moon Technologies Pte. Ltd. | AR Glasses | November 2025 | Unknown | $2.6M | Develops AR smart glasses for self-administered ocular screening and clinical vision testing. | Asia-Pacific | SEEDS Capital |
| RayNeo | AR Glasses | November 2025 | Series C | Not Disclosed | Develops and sells consumer AR and AI glasses spanning full-color waveguide, wearable-display, and AI-enabled eyewear. | Asia-Pacific | CITIC Goldstone Investment |
| MediView XR, Inc. | Enterprise XR Software | October 2025 | Series A | $24M | Develops AR surgical-navigation and medical-imaging software for head-worn displays, overlaying 3D anatomy and live imaging during procedures. | North America | GE HealthCare |
| Virtual Vision Health | VR Headsets | September 2025 | Seed | $1M | Develops the Virtual Eye VR headset and cloud platform for portable ophthalmic visual-field and eye testing. | North America | GOVO Venture Partners |
| PeriVision SA | Enterprise XR Software | September 2025 | Seed | $3M | Develops VisionOne, AI-powered VR eye-testing software that runs on commercial headsets for ophthalmology and optometry. | Europe | ARYA VC |
| Thirdverse | XR Content Platforms | September 2025 | Series D+ | ≈$1,340,000 | Develops and operates headset-native XR games and social VR titles. | Asia-Pacific | Not disclosed |
| VITURE | AR Glasses | September 2025 | Series B | $100M | Designs and sells consumer XR glasses plus companion spatial-computing software for gaming, media and productivity. | North America | Not disclosed |
| FuntasyVR (上海如是可观文化科技有限公司) | XR Content Platforms | August 2025 | Unknown | Not Disclosed | Creates and operates free-roam large-space VR/XR entertainment content and FuntasyVR immersive venues. | Asia-Pacific | Not disclosed |
| 深圳市蒙通智能科技有限公司 | AR Glasses | August 2025 | Unknown | Not Disclosed | Develops AI+AR smart glasses and a proprietary spatial-AI operating system and software ecosystem. | Asia-Pacific | Not disclosed |
| Loft Dynamics AG | Enterprise XR Software | August 2025 | Series B | $24M | Builds full-motion VR flight-simulation systems and software for regulated helicopter and airline pilot training. | Europe | Friedkin |
| Three Space Lab, Inc. | Enterprise XR Software | August 2025 | Seed | $3M | Provides VR visualization software for immersive off-plan and remote property walkthroughs. | North America | Arminius Verwaltung |
| MyDearest Inc. | XR Content Platforms | August 2025 | Series C | ≈$1,150,000 | Develops and publishes original VR games and other headset-based immersive content. | Asia-Pacific | Not disclosed |
| RealWear, Inc. | AR Glasses | July 2025 | Unknown | $650K | Makes rugged industrial smart glasses and head-mounted computers for hands-free frontline workflows and remote collaboration. | North America | Not disclosed |
| StaplesVR | Enterprise XR Software | July 2025 | Seed | ≈$3,110,000 | Provides SaaS and bespoke VR/AR simulation training for aviation, defence, healthcare and other high-risk industries. | Asia-Pacific | Soul Capital |
| INMO | AR Glasses | July 2025 | Series B | >$20,900,000 | Develops and sells wireless all-in-one consumer AR glasses and its IMOS spatial operating system. | Asia-Pacific | Not disclosed |
| Holo-Light GmbH (Hololight) | Enterprise XR Software | July 2025 | Unknown | ≈$11,700,000 | Provides enterprise XR pixel-streaming infrastructure that streams AR and VR applications from cloud or on-premises servers to headsets. | Europe | Cipio Partners |
| Dimension NXG Private Limited (AjnaLens) | MR Headsets | July 2025 | Growth Equity | ≈$2,510,000 | Develops AI-powered mixed-reality headsets/glasses and an XR stack for industrial, defence, training and workforce applications. | Asia-Pacific | Not disclosed |
| OpenWorld (宇宙猜想(苏州)科技有限公司) | XR Content Platforms | July 2025 | Seed | >≈$2,800,000 | Develops large-space VR/XR entertainment content and a spatial-content platform used for headset-based location experiences. | Asia-Pacific | Not disclosed |
| Potlatch, Inc. | XR Content Platforms | June 2025 | Series A | $790K | Develops headset-based VR/MR attractions and VR training products for location-based and enterprise use. | North America | XTech Ventures |
| WAY Experience S.r.l. | XR Content Platforms | June 2025 | Unknown | ≈$575,000 | Creates and distributes headset-based VR/MR cultural, tourism, education and custom immersive experiences. | Europe | Not disclosed |
| Polyarc, Inc. | XR Content Platforms | June 2025 | Unknown | $5M | Develops immersive VR/AR games and IP, including the Moss franchise and Glassbreakers. | North America | Not disclosed |
| Holoeyes Inc. | Enterprise XR Software | June 2025 | Series B | ≈$1,600,000 | Develops VR-based medical imaging, surgical simulation, training and visualization software. | Asia-Pacific | Not disclosed |
| MyDearest Inc. | XR Content Platforms | June 2025 | Series C | ≈$2,310,000 | Develops and publishes original VR games and produces VR/MR content and solutions for enterprises. | Asia-Pacific | Not disclosed |
| Dream Park Immersive, Inc. (DreamPark) | XR Content Platforms | May 2025 | Seed | $1.1M | Operates a location-based mixed-reality content platform that turns physical venues into multiplayer headset-enabled theme-park experiences. | North America | Long Journey Ventures |
| Microlumin | AR Glasses | May 2025 | Unknown | ≈$6,900,000 | Develops lightweight modular AI+AR smart glasses, including clip-on near-eye display products and AR-glasses-based solutions. | Asia-Pacific | Dinghan Investment |
| INAIR | AR Glasses | May 2025 | Series A | Not Disclosed | Develops AR+AI glasses and INAIR OS as an all-in-one spatial-computing workstation for mobile productivity. | Asia-Pacific | Weihai Venture Capital |
| LAWK | AR Glasses | April 2025 | Unknown | Not Disclosed | Develops AI-enabled smart and AR glasses, including display-based AR eyewear, around its WAKE-AI platform. | Asia-Pacific | Not disclosed |
| frontline.io | Enterprise XR Software | April 2025 | Series A | $10M | Provides a no-code industrial XR platform for immersive training, remote support, and digital-twin workflows across AR, VR, and MR devices. | Middle East | FIT Ventures; Click Bond |
| Rival Technologies | XR Content Platforms | March 2025 | Seed | $4.2M | Runs a VR content platform for creating, converting, sharing and watching immersive 3D video on spatial-computing headsets. | Europe | Speedinvest |
| Strolll | Enterprise XR Software | March 2025 | Series A | $13.4M | Develops AR-glasses neurorehabilitation software that gamifies physiotherapy for people with neurological conditions. | Europe | IW Capital |
| RETìníZE | XR Content Platforms | February 2025 | Unknown | ≈$1,650,000 | Develops Animotive, a VR-native collaborative SaaS platform for creating and producing 3D animation. | Europe | Not disclosed |
| XARlabs (now XRlabs) | Enterprise XR Software | February 2025 | Seed | $2.3M | Develops mixed-reality surgical software for immersive training, planning and real-time anatomical visualization. | Europe | Eric Johnson |
| Pimax | VR Headsets | January 2025 | Series C | $14M | Develops and manufactures high-end VR headsets focused on high resolution, wide field of view, and immersive applications. | Asia-Pacific | Zhuji Jingkai Chuangrong Investment |
| VIMO XR (北京维魔科技有限公司) | XR Content Platforms | December 2024 | Seed | Not Disclosed | Develops and operates location-based VR/XR entertainment content, including immersive films, interactive experiences and associated XR technology services. | Asia-Pacific | Tiandi Online |
| Uptale | Enterprise XR Software | December 2024 | Growth Equity | ≈$9,430,000 | Provides a no-code enterprise platform for creating and deploying immersive VR and AR training for frontline and field workers. | Europe | Not disclosed |
| BeamXR | Enterprise XR Software | December 2024 | Seed | ≈$340,000 | Develops an SDK for live-streaming and social features directly from standalone VR, AR and MR headsets. | Europe | Not disclosed |
| Even Realities | AR Glasses | December 2024 | Series A | $9M | Designs and sells display-equipped AR smart glasses that overlay navigation, translation, notifications and other information in the wearer’s field of view. | Asia-Pacific | Not disclosed |
| VITURE | AR Glasses | December 2024 | Series B | $50M | Designs and sells consumer XR/AR display glasses primarily for gaming, streaming and spatial-display use. | North America | Not disclosed |
| Tilt Five, Inc. | AR Glasses | November 2024 | Series B | $13.9M | Makes AR glasses, wand controllers and a reflective game board for shared holographic tabletop gaming. | North America | Not disclosed |
| Cross Reality International AB | XR Content Platforms | October 2024 | Seed | ≈$319,000 | Develops CRES, a headset-based wireless multiplayer VR gaming platform and original game library for arcades and entertainment venues. | Europe | Not disclosed |
| Squido Studio | XR Content Platforms | October 2024 | Seed | ≈$2,685,000 | Develops VR/MR games and DigiGods, a headset-based social XR platform centered on multiplayer and user-generated content. | North America | Triptyq Capital |
| Rokid | AR Glasses | September 2024 | Growth Equity | ≈$14,250,000 | Develops consumer and enterprise AR glasses together with its YodaOS-XR operating-system ecosystem. | Asia-Pacific | Not disclosed |
| RayNeo | AR Glasses | September 2024 | Series B | Not Disclosed | Develops consumer AR glasses spanning optical-waveguide and wearable-display products with a dedicated AR ecosystem. | Asia-Pacific | Not disclosed |
| Almer Technologies AG | AR Glasses | September 2024 | Seed | $3M | Develops lightweight AR smart glasses and associated software for industrial frontline and remote-assistance workflows. | Europe | Vi Partners |
| Wundrsight | Enterprise XR Software | September 2024 | Seed | $400K | Provides a VR and AI-based therapeutic platform for mental-health treatment in hospitals, clinics and rehabilitation centres. | Asia-Pacific | Inflection Point Ventures |
| Nekonata XR Technologies GmbH (NXRT) | Enterprise XR Software | August 2024 | Series A | ≈$5,000,000 | Develops mixed-reality simulation platforms for vehicle sales, training, and engineering. | Europe | Mangrove Capital Partners |
| INAIR | AR Glasses | August 2024 | Unknown | Not Disclosed | Develops consumer AR glasses and a dedicated spatial-computing pod for portable multi-screen productivity. | Asia-Pacific | Not disclosed |
| ArborXR | Enterprise XR Software | August 2024 | Series A | $12M | Provides enterprise software to deploy, manage, secure, and distribute content to fleets of VR and AR headsets. | North America | Mercury Fund; Cortado Ventures |
| MixRift Limited | XR Content Platforms | August 2024 | Seed | $1.6M | Develops mixed-reality games specifically for headsets such as Meta Quest and Apple Vision Pro. | Europe | Outsized Ventures; Underline Ventures |
| Luminous Group Limited (Luminous XR) | Enterprise XR Software | July 2024 | Unknown | ≈$1,280,000 | Provides enterprise XR training software and no-code VR content-authoring tools for industrial customers. | Europe | Mercia Ventures |
| INMO | AR Glasses | July 2024 | Series B | ≈$13,800,000 | Develops wireless consumer AR smart glasses combining displays, onboard computing and everyday wearable form factors. | Asia-Pacific | Not disclosed |
| VR ENTERTAINMENT LTD | XR Support Services | July 2024 | Unknown | ≈$1,370,000 | Operates Sandbox VR's full-body, location-based virtual-reality entertainment venues under the UK and Ireland master franchise. | Europe | Not disclosed |
| CUREosity GmbH | Enterprise XR Software | June 2024 | Growth Equity | $4.1M | Develops VR therapy software for neurological rehabilitation in clinics and practices. | Europe | Not disclosed |
| Gracia AI, Inc. | XR Content Platforms | June 2024 | Seed | $1.2M | Provides a platform for creating, viewing and distributing photorealistic 6DoF volumetric video on VR/AR headsets. | North America | Not disclosed |
| Wevr, Inc. | XR Support Services | June 2024 | Growth Equity | $3.5M | Creates immersive VR/XR experiences for brands and operates Virtual Studio tools for real-time 3D production. | North America | HTC Corp.; Epic Games |
| Bootloader Studio | XR Content Platforms | May 2024 | Seed | $5M | Builds affective-AI mixed-reality experiences for head-worn devices, initially a digital pet for Apple Vision Pro. | Asia-Pacific | Antler Elevate |
| Sinn Studio Inc. | XR Content Platforms | May 2024 | Seed | $2.5M | Develops and publishes VR/MR combat games and proprietary combat technology for head-worn XR platforms. | North America | Hartmann Capital |
| VRelax | Enterprise XR Software | May 2024 | Unknown | ≈$1,300,000 | Provides a B2B VR application for stress, anxiety and pain/discomfort management in healthcare settings. | Europe | Healthy.Capital |
| Oisoi Studio | XR Content Platforms | May 2024 | Seed | ≈$484,000 | Develops VR/MR creative experiences, including the Painting VR virtual art studio, for headset users. | Europe | ForsVC; Thomas Dewitte; Emmanuel Dewitte |
| apoQlar | Enterprise XR Software | May 2024 | Series A | ≈$10,800,000 | Develops medically certified MR/VR software that visualizes patient imaging in 3D for surgical planning, collaboration and training. | Europe | YZR Capital |
| 根号叁(厦门)科技有限公司 | Enterprise XR Software | April 2024 | Series A | Not Disclosed | Operates Starverse, an enterprise VR-space platform that turns company 3D assets into multi-user immersive environments streamed to VR headsets. | Asia-Pacific | Not disclosed |
| Trace | XR Content Platforms | April 2024 | Seed | $2M | Provides a no-code platform for creators and brands to build and publish location-based AR experiences to AR glasses and spatial headsets, with mobile access also supported. | North America | Rev1 Ventures; Impellent Ventures |
| Reverto | Enterprise XR Software | April 2024 | Seed | $641K | Provides VR-based enterprise training for psychosocial-risk prevention, crisis situations and workplace soft skills, plus headset-fleet deployment software. | Europe | Not disclosed |
| Quintar, Inc. | XR Content Platforms | April 2024 | Series A | $8.2M | Provides a spatial XR platform for interactive live-sports experiences across AR wearables, including Apple Vision Pro. | North America | SeventySix Capital; Cowles Company |
| STYLY, Inc. | XR Content Platforms | April 2024 | Growth Equity | $660K | Operates STYLY, a platform for creating and distributing XR/spatial-computing content for headsets and real-world locations. | Asia-Pacific | Not disclosed |
| Shoujing Technology | AR Glasses | April 2024 | Unknown | Not Disclosed | Develops and sells proprietary enterprise AR glasses plus integrated AR software and solutions for industrial, security, education and cultural-tourism use. | Asia-Pacific | Not disclosed |
| Thirdverse | XR Content Platforms | March 2024 | Series D+ | ≈$3,300,000 | Develops, publishes and operates VR games including X8 and SOUL COVENANT for major VR headset platforms. | Asia-Pacific | Not disclosed |
| Qianqiu Intelligent (上海千丘智能科技有限公司) | Enterprise XR Software | March 2024 | Seed | ≈$1,400,000 | Develops VR-based digital-therapy and immersive rehabilitation-training software for autism and other developmental disorders. | Asia-Pacific | Ruizi Venture Capital (睿资创投) |
| SynergyXR ApS | Enterprise XR Software | March 2024 | Seed | ≈$2,170,000 | Provides a no-code enterprise XR platform for immersive training, onboarding, collaboration, sales and remote support across XR devices. | Europe | Kvanted Oy |
| RayNeo | AR Glasses | March 2024 | Series B | ≈$13,900,000 | Develops consumer AR smart glasses and the associated AI/AR software ecosystem. | Asia-Pacific | Not disclosed |
| Avatar Medical | Enterprise XR Software | February 2024 | Seed | ≈$5,390,000 | Provides XR medical-imaging software that converts patient scans into interactive 3D environments for surgical planning and consultation. | Europe | GO Capital |
| Nekonata XR Technologies GmbH (NXRT) | Enterprise XR Software | February 2024 | Unknown | ≈$1,510,000 | Develops mixed-reality simulation software for automotive training, engineering, sales and product demonstrations. | Europe | eQventure |
| STYLY, Inc. | XR Content Platforms | February 2024 | Growth Equity | ≈$697,000 | Operates STYLY, an XR creation and distribution platform for location-based and wearable immersive experiences. | Asia-Pacific | Not disclosed |
| Pixee Medical | Enterprise XR Software | February 2024 | Series B | ≈$15,000,000 | Develops augmented-reality surgical-navigation software using smart glasses to guide orthopedic procedures. | Europe | Relyens Innovation Santé; UI Investissement; Innovacom; Angelor; Bpifrance |
| StatusPRO, Inc. | XR Content Platforms | February 2024 | Series A | $20M | Creates licensed immersive sports games and training experiences, including the NFL PRO ERA VR franchise. | North America | GV |
| Eggscape Entertainment, Inc. | XR Content Platforms | February 2024 | Seed | $4.3M | Develops social mixed-reality games and a world-building platform designed around immersive headset experiences. | North America | Transcend Fund |
| Innerspace GmbH | Enterprise XR Software | February 2024 | Seed | ≈$6,200,000 | Provides VR simulation and training software for pharmaceutical cleanroom operations and production-risk assessment. | Europe | Matterwave Ventures |
| XREAL | AR Glasses | January 2024 | Unknown | $60M | Designs and manufactures consumer AR glasses with related spatial-computing hardware and software. | Asia-Pacific | Not disclosed |
| 3spin Learning | Enterprise XR Software | January 2024 | Growth Equity | Not Disclosed | Provides a no-code platform for creating and deploying immersive VR and AR training applications. | Europe | Not disclosed |
| Oxford Medical Simulation | Enterprise XR Software | January 2024 | Series A | $12.6M | Provides immersive VR clinical simulations and authoring tools for healthcare education, training and assessment. | North America | Frog Capital |
| Rokid | AR Glasses | January 2024 | Series C | $70M | Develops consumer and enterprise AR glasses plus spatial-computing software and services. | Asia-Pacific | Hefei Municipal Government |
| XRHealth | Enterprise XR Software | January 2024 | Unknown | $6M | Provides VR and AR-enabled virtual clinics and therapeutic software for mental, physical and occupational healthcare. | North America | Asabys Partners |

As this chart shows, and as featured in our XR market deck, search interest in VR headsets has increased significantly
XR funding in 2026: what is actually changing?
Is XR funding actually booming right now?
XR funding is much bigger in dollars today, but the boom is concentrated in a small part of the market rather than spreading across XR.
We tracked 30 XR financings from January 1 through September 21, 2026, worth at least $452.6 million. During the same period last year, 30 deals generated $239 million. So capital is up 89%, while the number of transactions has not moved at all.
The comparison with 2024 makes the gap even clearer. We recorded 39 deals and $301.3 million over the equivalent period two years ago. XR therefore has 23% fewer deals today, yet 50% more capital.
Typical rounds have changed much less. The median disclosed financing is $3.16 million, against $2.9 million last year and $3.5 million in 2024. The average, on the other hand, has jumped to $18.1 million from $9.2 million.
That tells us where the change is happening. Normal XR rounds still sit around a few million dollars, while a small upper tier is now raising tens or hundreds of millions.
| XR funding measure | 2026 YTD | 2025 YTD | 2024 YTD |
|---|---|---|---|
| Deals | 30 | 30 | 39 |
| Unique funded companies | 30 | 29 | 37 |
| Known/minimum capital | $452.6M | $239.0M | $301.3M |
| Capital excluding >$50M rounds | $134.8M | $139.0M | $171.3M |
| Median disclosed round | $3.16M | $2.90M | $3.50M |
| Average disclosed round | $18.1M | $9.2M | $8.6M |
| Largest round | $150M | $100M | $70M |
| First financings | 9 | 9 | 9 |
| Follow-on financings | 21 | 21 | 29 |
Are more XR startups getting funded today?
No. More money is going into XR, but roughly the same number of companies are getting funded.
We counted 30 funded companies in 2026, compared with 29 over the same period last year. That is effectively flat. Two years ago, 37 companies raised capital.
Deal count points the same way: 30 now, 30 last year and 39 in 2024.
So founders should be careful when reading the $452.6 million headline as evidence that fundraising has become easier across XR. We do not see a wave of additional startups suddenly getting financed.
The market is spending much more money on roughly the same number of companies.

This chart, featured in our XR market deck, illustrates yearly venture capital funding for XR startups
Would XR funding still be up without the biggest deals?
No. Once we remove the largest XR rounds, the apparent funding boom disappears.
Capital excluding rounds above $50 million comes to $134.8 million this year, versus $139 million last year. On that basis, funding is actually down about 3%.
The comparison with 2024 is harsher: adjusted capital has fallen from $171.3 million to $134.8 million, a decline of about 21%.
Three deals explain much of the headline difference. Even Realities raised $150 million, VITURE raised $100 million and XREAL raised roughly $67.8 million. Together they represent around 70% of the known capital we found this year.
The $452.6 million headline is real, but it describes the top of the XR market much better than the typical fundraising environment.
| Outlier test | 2026 YTD | 2025 YTD | 2024 YTD |
|---|---|---|---|
| Known/minimum capital | $452.6M | $239.0M | $301.3M |
| Capital excluding >$50M rounds | $134.8M | $139.0M | $171.3M |
| Capital excluding >$100M rounds | $302.6M | $239.0M | $301.3M |
| Median disclosed round | $3.16M | $2.90M | $3.50M |
| Top 1 share of capital | ~33% | 41.8% | 23.2% |
| Top 3 share of capital | ~70% | 60.6% | 49.8% |
| Top 5 share of capital | ~86% | 72.1% | 59.4% |
| Deals above $50M | 3 | 1 | 2 |
| Deals of $100M+ | 2 | 1 | 0 |
Why is so much XR funding going into AR glasses now?
AR glasses are where XR funding has changed most dramatically, and today the category is pulling away from the rest of the market.
We counted 14 AR-glasses financings this year, double the seven recorded over the same period in 2025. They now represent almost half of all XR deals.
The capital shift is much larger. AR-glasses companies attracted more than $415 million, or roughly 92% of the known XR capital we tracked.
That money is spread across several companies. Even Realities raised $150 million, VITURE $100 million, XREAL roughly $67.8 million, Beijing LLVision more than $44.7 million and Rokid $26 million. ENGO also raised about $5.8 million for smart sports eyewear, while smaller Chinese startups closed additional rounds whose exact amounts were not disclosed.
Commercial evidence around glasses has also improved lately. Meta said this year that its AI-glasses products developed with EssilorLuxottica had sold millions of units. Snap launched SPECS as a $2,195 see-through AR wearable computer. Google is expanding Android XR across headsets, wired XR glasses and display eyewear, with XREAL's Project Aura included in its developer program.
Those developments do not prove why an individual investor wrote a check. They do make the commercial story around glasses much easier to defend than it was during earlier XR cycles.

This chart, featured in our XR market deck, looks at XREAL’s strategy in XR
Is the AR-glasses funding boom just Even Realities?
No. Even Realities is the biggest deal, but AR-glasses funding would still dominate XR without it.
The five largest financings we tracked this year are Even Realities at $150 million, VITURE at $100 million, XREAL at roughly $67.8 million, Beijing LLVision at more than $44.7 million and Rokid at $26 million.
Every one of them is an AR-glasses company.
So we are seeing more than a single outlier. The category doubled its deal count as well as producing the year's biggest checks.
The concentration inside AR glasses is still extreme, though. Those five companies account for roughly 86% of all known XR capital. Smaller eyewear startups are getting funded, but most of the money is flowing toward a handful of businesses that already have products, manufacturing relationships or commercial traction.
What happened to enterprise XR software?
Enterprise XR software is still getting funded, but the checks have become much smaller.
We found 12 Enterprise XR Software deals this year, up from nine last year. That sounds healthy until we look at the money.
Known capital in the category fell from roughly $72 million to about $25 million, while its median round dropped from around $3.1 million to $1.6 million.
The companies raising today are spread across practical niches. DEEP.FINE is building spatial-computing tools for industrial environments. brainjo raised €2 million for VR-based mental-health treatment. AutoVRse is working on frontline industrial training and guidance. Strolll is developing AR rehabilitation software for neurological patients.
Investors are still backing these businesses. What we no longer see is the large-ticket financing layer that AR eyewear has developed.
Enterprise XR software currently has more activity than its capital total suggests, but very few companies are breaking into the large-round bracket.

This chart, featured in our XR market deck, illustrates yearly funding for XR startups
Are VR content and immersive experiences losing funding?
Yes. XR content funding has fallen sharply this year.
We found only three XR Content Platform financings, down from 11 over the same period last year and 12 in 2024. Its share of all XR deals has dropped to 10%.
The remaining rounds are also fairly modest. Atlas V raised $6 million, while AEXLAB closed a Reg CF financing of roughly $3.2 million. Neither is operating in the same funding universe as the large glasses companies.
That is quite a change from the previous two years, when our research found a much wider mix of VR gaming, location-based entertainment, immersive-content studios and creation platforms raising capital.
Investors have not stopped financing immersive content, but right now it has clearly lost ground to hardware.
Traditional VR and MR headset startups look weak too. We recorded no qualifying VR Headset or MR Headset financing in the current period, compared with three combined deals last year.
Are investors backing new XR startups or existing winners?
XR investors are putting most of the extra money into companies that have already raised before.
We identified nine first financings this year. There were also nine last year and nine during the equivalent period in 2024.
The amount going into new entrants has barely moved, from roughly $17.5 million in 2025 to $19.9 million now. The median first financing actually fell from $2.8 million to $1.6 million.
Follow-on capital went in the opposite direction. Twenty-one follow-on deals generated roughly $432.7 million this year, compared with $221.5 million from the same number of deals last year.
As seen above, this is where the extra money is coming from. XR is not producing a much larger crop of newly funded startups. Investors are writing substantially bigger checks for companies that have already survived an earlier fundraising round.
The first-financing classification is based on publicly traceable financing histories, so it should be read as a strong directional measure rather than a perfect reconstruction of every company's capital history.
| Financing status | 2026 YTD | 2025 YTD | 2024 YTD |
|---|---|---|---|
| First financings | 9 | 9 | 9 |
| First-financing share | 30.0% | 30.0% | 23.1% |
| Follow-ons | 21 | 21 | 29 |
| Follow-on share | 70.0% | 70.0% | 74.4% |
| Known capital in first financings | ~$19.9M | $17.5M | $13.8M |
| Known/minimum follow-on capital | ~$432.7M | $221.5M | $285.8M |
| Median first financing | $1.6M | $2.8M | $1.39M |
| Median follow-on financing | ~$3.76M | $3.0M | $5.20M |

This chart, featured in our XR market deck, compares the main business model options for XR headset companies
Are early-stage XR startups having an easier time raising?
Not really. Seed and Series A deals are still happening, but the data does not show a broad improvement in early-stage fundraising.
Seed and Series A account for 46.7% of current deals, versus 40% last year. We should not read too much into that increase because stage disclosure has become worse at exactly the same time.
Eleven of the 30 deals we found this year have no reliable standardized stage. Several of those unknown-stage rounds are huge, including Even Realities and VITURE.
In other words, a large share of the market's most mature capital sits outside the conventional Seed-to-Series-D labels.
At the actual startup end, the picture is much less dramatic. Nine companies completed what we classify as first financings, their median round was only $1.6 million, and Seed rounds remain concentrated among young companies.
Early-stage XR is alive these days, but the headline funding surge tells us very little about how easy it is for a new startup to raise.
Is XR money moving toward more mature companies?
Yes. The biggest XR checks increasingly go to companies that already have products, partners and operating history.
The ordinary company-age statistics barely move. Median age at financing is five years this year, against six last year and five in 2024.
The capital-weighted picture looks very different.
XREAL was founded in 2017. Beijing LLVision dates back to 2014. VITURE was founded in 2021 and has already raised two $100 million rounds within roughly six months. Rokid has spent years developing AR products and industry relationships.
Even Realities is younger, but its $150 million round came after it had already launched products and exceeded its original 10,000-unit sales target, according to TechCrunch's reporting on the financing.
So the center of gravity of the money has moved further toward companies that can point to something concrete: shipped products, manufacturing capacity, sales, partnerships or deployment.

This chart, featured in our XR market deck, breaks down revenue by customer segment in the XR market
Why is China suddenly taking so much XR funding?
China's share of XR capital has exploded because several of the largest AR-glasses companies raising today are Chinese.
We counted 10 Chinese deals this year worth at least roughly $301 million. Last year there were eight deals and around $45 million of known capital.
The number of financings therefore moved only modestly while the dollars increased several times over.
Even Realities alone accounts for $150 million. XREAL adds roughly $67.8 million. Beijing LLVision raised more than $44.7 million, and Rokid another $26 million.
Asia-Pacific as a whole tells a similar story. The region has 14 deals this year, exactly the same number as last year, yet its share of XR capital has climbed to around 70%.
Europe went the other way. It has slightly more deals than last year but only around $19 million of known capital. North America still clears $100 million largely because of VITURE.
Geography is therefore following the large-round map. China did not suddenly produce dozens of extra financings; it produced several of the deals that matter most financially.
Why are corporate investors showing up more often in XR?
Corporate and strategic investors are much more visible in XR today because the market is increasingly tied to manufacturing, optics, distribution and real-world deployment.
Strategic investors participated in 12 of the 30 financings we identified this year. That is 40% of deals, up from roughly 23% in each of the previous two comparison periods.
The connections are often very concrete.
Conant Optical disclosed an RMB180 million investment in Rokid and said the deal would strengthen its smart-glasses position and industry-chain cooperation. XREAL's financing included electronics manufacturer Luxshare Precision. Hyosung Ventures invested in DEEP.FINE and specifically pointed to potential use of its spatial-computing technology at Hyosung manufacturing sites.
Healthcare provides another example. Strolll's latest private round included Cleveland Clinic while its AR rehabilitation technology is being deployed at Cleveland Clinic London.
These companies can offer more than money. An optical manufacturer can help with lenses and production. An electronics group can help industrialize hardware. A hospital can become a deployment partner.
That partly explains why strategic capital feels more important now than it did when XR funding was more heavily tilted toward software and content.

This chart, featured in our XR market deck, shows how VR headset technology has evolved over time
Is XR funding becoming a winner-takes-most market?
XR funding currently looks much more like a two-speed market, with plenty of small rounds and a very narrow group attracting enormous checks.
Sixteen of the 30 deals we tracked this year are below $5 million. They make up more than half of all transactions but only a small single-digit share of known capital.
At the other end, the two $100 million-plus financings account for roughly 55% of all the money.
There is surprisingly little in between. We found five transactions between $5 million and $20 million and only two between $20 million and $50 million.
That distribution explains why the median round can remain close to $3 million while total XR funding approaches half a billion dollars.
For a founder raising a normal Seed or Series A, this does not feel like a $450 million market. For an established glasses company that investors think could become a hardware platform, it suddenly can.
Has XR already raised more money than in the previous full years?
Yes. XR funding has already passed the full-year capital totals we recorded for both 2025 and 2024, even though the current year is incomplete.
The $452.6 million tracked so far equals roughly 163% of 2025's full-year known capital and about 113% of the full-year 2024 total.
Deal count has not kept pace. The 30 current financings represent around 79% of last year's full-year number and only about 61% of 2024's.
We would not annualize this mechanically. Venture rounds arrive unevenly, and a couple of giant transactions can completely change a yearly total.
Still, the contrast is unusually strong. XR has already set a much higher capital pace without anything close to a comparable jump in transaction volume.
| Full-year context | Current 2026 position |
|---|---|
| Known/minimum capital through September 21 | $452.6M |
| Share of 2025 full-year capital already reached | ~163% |
| Share of 2024 full-year capital already reached | ~113% |
| Deals through September 21 | 30 |
| Share of 2025 full-year deals already reached | ~79% |
| Share of 2024 full-year deals already reached | ~61% |
| Median disclosed round | $3.16M |
| Top-three share of current capital | ~70% |

In our XR market deck, we identify pain points entrepreneurs should prioritize
What's actually driving the XR funding surge right now?
The best explanation for today's XR funding surge is that investors have become much more willing to finance AR-glasses companies with credible routes to real products, while the rest of XR has changed far less.
Our financing research shows the shift directly. AR-glasses deal count doubled, the five largest current rounds are all in glasses, first-financing activity stayed flat and enterprise software attracted more deals but much less capital.
Recent industry developments make that rotation easier to understand.
Meta says millions of its AI glasses have now been sold. Snap is offering SPECS as a consumer AR computer rather than another conventional VR headset. Google is building Android XR tools specifically for wired and display glasses, including early hardware access for developers. VITURE closed another $100 million round after raising $100 million only months earlier.
The supply chain is leaning in as well. Conant Optical is investing in Rokid while expanding XR lens capacity, and electronics manufacturers are appearing directly in hardware rounds.
Put together, these developments give investors something that was often missing from older XR narratives: a plausible path from technology to a product people can actually buy, manufacture at scale and build software around.
That still does not mean every glasses company will work. It does explain why capital is clustering there now.
What is actually changing in XR funding?
XR is having a much stronger funding year, but the improvement belongs mainly to AR glasses and established companies rather than the market as a whole.
The biggest change is the size of the top rounds. Overall funding is almost 90% higher than last year while deal count is flat, and removing rounds above $50 million leaves current capital slightly below the previous year.
AR glasses are the second major change. They have gone from seven deals to 14 and now account for more than 90% of known capital. No other XR category comes close to that combination of rising deal count and rising check size.
Existing companies are benefiting much more than new entrants. We found nine first financings in each of the last three comparable periods, while follow-on capital has surged.
Strategic investors are also playing a bigger role. Their participation has risen from roughly 23% of deals to 40%, with optics, electronics, industrial and healthcare companies appearing alongside traditional financial investors.
Meanwhile, parts of the older XR market look weaker. Content-platform deals have dropped sharply, enterprise software is raising smaller rounds and standalone VR/MR headset fundraising is barely visible in the current sample.
The cleanest reading today is that investors are making a much larger bet on AR glasses without making an equally large bet on XR in general. That distinction is the key to understanding why the funding numbers look so strong while most companies in the market are still raising fairly ordinary rounds.

This chart, featured in our XR market deck, breaks down revenue by region across Europe, Asia, North America, Africa, and South America in the XR market
OUR METHODOLOGY
Our objective was to build the most analytically reliable picture of XR fundraising rather than reproduce the results of a single funding database. The main comparison covers January 1 through September 21, 2026, January 1 through September 21, 2025, and January 1 through September 21, 2024. Full-year 2024 and 2025 figures are used only when they add useful secondary context.
We researched company and investor announcements, regulatory filings, government records, reputable financial and industry reporting, crowdfunding disclosures and established funding databases. Whenever possible, we cross-checked important facts against more than one source and gave priority to company, investor, regulatory and government material.
We applied a strict XR market definition. A company had to have XR, AR, VR, MR or closely related wearable spatial-computing technology at the center of the financed business. Borderline companies were excluded rather than added simply because they used some immersive technology.
Each qualifying financing was treated as a separate deal, while duplicate reports of the same round were consolidated. Extensions, additional closes and tranches were reviewed individually. Where an amount combined equity with grants, loans or other non-equity funding, we included only the private-equity component when it could be isolated reliably.
We did not infer a stage from round size, assume an investor was a lead because its name appeared prominently, or convert vague descriptions such as “tens of millions” into invented point estimates. Lower-bound amounts remain lower bounds, and undisclosed rounds remain undisclosed.
This is particularly relevant in 2026. Innovega's still-open crowdfunding commitments were retained in deal count but excluded from capital calculations. Beijing LLVision's financing is recorded as more than $44.7 million rather than a precise amount. Strolll's private financing is also treated as a lower bound because its separately announced innovation loan and grant are excluded. Four other current rounds have no reliable exact amount.
Dates generally reflect the date on which a financing became publicly identifiable. In a small number of cases, the economic closing happened earlier or the announcement covered several tranches. We preserve those cases rather than silently changing the date or pretending the chronology is more precise than the public evidence allows.
We distinguish between first financings and follow-ons using publicly traceable financing histories. That comparison is useful for identifying whether new companies or existing companies are attracting capital, but it should not be treated as a perfect reconstruction of every private financing ever completed by each company.
After compiling the dataset, we performed a separate quality-control pass focused on duplicate deals, date boundaries, financing type, company eligibility, stage consistency, strategic-investor classification, founding years and unusual deal structures. The guiding principle throughout was simple: uncertainty stays visible.
Key sources used for this analysis include: TechCrunch on Even Realities' $150 million financing, valuation and product traction, VITURE on its second $100 million financing within roughly six months, the Beijing municipal government on Beijing LLVision's C+ financing, Conant Optical's filing on its RMB180 million strategic investment in Rokid, Ventech on ENGO's €5.1 million financing, HTGF on brainjo's €2 million seed round, Hyosung on its investment in DEEP.FINE, IW Capital on Strolll's private financing and separate Innovate UK support, Meta on sales of its AI glasses with EssilorLuxottica, Snap on the launch and pricing of SPECS, and Google on current Android XR support across headsets and glasses.

This chart, featured in our XR market deck, illustrates yearly venture capital funding for XR startups