What is the latest update in the XR market?

Last updated: 26 January 2026

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market research pitch 2026 statistics XR market

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Q4 2025 was a turning point for the XR market, with Android XR launching and the entire industry pivoting from bulky VR headsets toward lightweight AI-powered smart glasses.

We constantly update this blog post with the latest developments, so you always have fresh insights on virtual reality headsets, augmented reality glasses, and enterprise XR software.

And if you want to better understand this new industry, you can download our pitch covering the XR market.

Insights

  • Smart glasses shipments grew 247% in 2025 while VR headset sales dropped 43%, confirming the XR market is betting on lightweight wearables over face computers.
  • Samsung launched Galaxy XR at $1,799, exactly half of Apple Vision Pro's price, creating the first real three-way platform competition in the mixed reality headset space.
  • Meta slashed Reality Labs budget by 30% after burning $70 billion since 2021, effectively ending the "metaverse" vision and redirecting resources to AI smart glasses.
  • Sesame raised $250 million in Q4 2025 alone, making it the largest XR funding round of the year and representing over half of all disclosed capital in the sector.
  • Meta hired Apple's design chief Alan Dye, who created visionOS and iOS 7, signaling that design quality is now the key battleground for AR glasses and VR headsets.
  • Microsoft retired its Mesh mixed reality platform and transferred HoloLens military contracts to Anduril, leaving enterprise AR customers without a Microsoft path forward.
  • Hardware captured 69% of all XR funding during the past five quarters, showing investors still believe the device layer is where the real value will be created.
  • Enterprise VR training proved its worth with Toyota saving $1.5 million annually and training 10,000 employees using AI-adaptive virtual reality systems.
  • The UK Civil Aviation Authority approved the first VR pilot training system, opening the door for regulatory acceptance of immersive training across other industries.
vr headsets trend chart

In our XR market deck, we have collected signals proving this market is hot right now

Summary table of the most important updates in the XR market

We define the XR market as all head-worn devices that blend digital content with the real or virtual world, plus the software and services built specifically for those devices.

We include virtual reality headsets, mixed reality and augmented reality headsets or glasses, their app stores and content, and associated enterprise software and support services.

We exclude smartphone- or tablet-only AR experiences, flat-screen "metaverse" platforms, core semiconductor and component revenues, and general-purpose PCs or consoles used to run XR content.

You can also get all the latest market news for the month here.

News Category Date Source
Samsung launched Galaxy XR, the first Android XR headset, at $1,799 Product launches Oct 21, 2025 Tom's Guide
Meta slashed Reality Labs budget by 30%, pivoting away from metaverse Restructuring Dec 4, 2025 Bloomberg
Sesame raised $250M for AI smart glasses from Oculus founders Fundraising Oct 21, 2025 TechCrunch
Meta hired Apple's design chief Alan Dye for Reality Labs People Dec 3, 2025 TechCrunch
Apple paused Vision Pro successor, pivoting to smart glasses Company updates Oct 2, 2025 PYMNTS
Valve announced Steam Frame standalone VR headset for Q1 2026 Product launches Nov 18, 2025 GameSpot
IDC forecasted VR headset market to decline 42.8% in 2025 Market Research Oct 2025 The Register
Smart glasses shipments surged 247.5% as category breaks out Market Research Q4 2025 IDC
Microsoft retired Mesh mixed reality platform Failures Dec 1, 2025 Directions on Microsoft
Meta paused third-party Horizon OS headset program with Asus, Lenovo Failures Dec 17, 2025 TechRadar
Netflix acquired Ready Player Me avatar platform M&A Dec 19, 2025 TechCrunch
Meta acquired AI wearable startup Limitless for smart glasses M&A Dec 5, 2025 TechCrunch

How is the XR market doing now?

How do we define the XR market?

We define the XR market as all head-worn devices that blend digital content with the real or virtual world, plus the software and services built specifically for those devices.

We include virtual reality headsets, mixed reality and augmented reality headsets or glasses, their app stores and content, and associated enterprise software and support services.

We exclude smartphone- or tablet-only AR experiences, flat-screen "metaverse" platforms, core semiconductor and component revenues, and general-purpose PCs or consoles used to run XR content.

This is also the definition we use in our report covering the XR market.

How big is the XR market in 2026?

Based on our analysis, the XR market is worth approximately $32 billion in 2026, covering VR headsets, AR glasses, smart glasses, and their associated software and services.

This is not a random guess, if you want to know how we have come up with this estimate, you can read our XR market size analysis here.

To put this in perspective, the XR market is roughly the same size as the global bicycle market ($32 billion) or the global pet food market ($35 billion), but smaller than the video game console market ($55 billion).

The XR market remains in early growth stages with a maturity score of 35/100, is highly concentrated with Meta controlling 74.6% of headset shipments, and shows very little fragmentation as the top five vendors control 91.5% of the market.

How fast will the XR market grow in the future?

We project the XR market will grow at approximately 32% annually from 2026 through 2036, driven by accelerating enterprise adoption and the emergence of smart glasses as a mainstream category.

At this growth rate, the XR market should reach approximately $97 billion by 2030 and could hit $513 billion by 2036 in a realistic scenario.

For comparison, the smartphone market grew at roughly 25% annually during its 2007 to 2015 explosion phase, so our 32% projection for XR assumes similar mainstream crossover dynamics are beginning now.

market growth rate cagrXR market

In our XR market deck, we answer all the common questions from investors and entrepreneurs

What does current funding activity look like in the XR market?

Our team, who continually updates our XR market pitch deck, is keeping a close eye on the market and tracking key signals.

One of those signals is fundraising activity across startups. Each month, we refresh this page with a list of startups of the XR market that have raised funding, and we also publish a quarterly analysis here.

Is funding momentum accelerating or cooling in the XR market these days?

Q4 2025 saw just 1 deal totaling $250 million compared to Q3 2025's 2 deals totaling $29.8 million, a 739% jump in capital raised but entirely due to Sesame's massive Series B for AI smart glasses.

Compared to Q4 2024 (1 deal, $60 million from Xreal), Q4 2025 raised 317% more capital, showing that investors are still willing to write very large checks for the right XR opportunity.

The average deal size in Q4 2025 was $250 million versus $14.9 million in Q3 2025 and $60 million in Q4 2024, but this is misleading since Sesame was the only deal of the quarter. There were zero small deals (under $2 million) and one mega-deal (above $50 million) in Q4 2025.

Which categories and business models are attracting capital in the XR market?

These categories and business models of the XR market are receiving important fundraising currently:

  • Hardware (headsets and glasses) raised $329.4 million across 4 deals over the past 5 quarters, with Sesame ($250M), Xreal ($60M), Pimax ($13.6M), and Varjo ($5.8M) leading the pack.
  • Enterprise XR software and training raised $139.4 million across 4 deals, including Safe Dynamics ($100M), Loft Dynamics ($24M), frontline.io ($10M), and VRAI ($5.4M).
  • XR content and location-based entertainment raised just $5.3 million from Rival ($4.2M) and DreamPark ($1.1M), showing investors acknowledge the content gap but are not yet writing big checks for consumer XR experiences.

Hardware capturing 69% of all XR funding confirms that investors believe the device layer is still the key control point, whether it is AR glasses or VR headsets.

Who's writing the most checks in the XR market?

These investors are being very active when it comes to fundraising in the XR market:

  • Spark Capital and Sequoia Capital co-led Sesame's $250 million Series B, signaling that top-tier Silicon Valley firms see AI-powered smart glasses as a major opportunity.
  • GEM Global Yield LLC SCS provided a $100 million investment facility to Safe Dynamics, helping the VR training company prepare for a potential public listing.
  • FII Institute led Loft Dynamics' $24 million Series B for VR helicopter flight training, reflecting growing interest in simulation as a serious aviation category.
  • FIT Ventures led frontline.io's $10 million Series A for industrial XR training, while Beringea led VRAI's $5.4 million Series A for defense VR simulation.

Interestingly, no investor appeared in more than one XR deal during this period, suggesting the market lacks a dominant repeat backer willing to double down across multiple companies.

Any big acquisitions or IPOs in the last three months in the XR market?

These are the big acquisitions and IPOs that happened recently in the XR market:

  • Netflix acquired Ready Player Me, the avatar platform used across 25,000+ games, to power cross-game avatars for its gaming push. The service will shut down January 31, 2026.
  • Meta acquired Limitless, the $99 AI pendant startup that raised $33M from a16z and Sam Altman, to bolster its Ray-Ban and Oakley smart glasses with always-on AI capture.
  • XRHealth acquired Innerworld (120,000+ users) to dominate therapeutic VR, adding "Cognitive Behavioral Immersion" to its growing portfolio after previous acquisitions of RealizedCare and NeuroReality.

These acquisitions show well-capitalized companies building moats through platform breadth, with Netflix, Meta, and XRHealth all using M&A to fill gaps in their XR strategies rather than building from scratch.

chart VC fundraising startup years XR market

In our XR market deck, we show you long-term trends so you can make better decisions

How are companies in the XR market performing overall?

We are watching this market everyday, because we need to constantly update our pitch deck. Here is a couple of things we have noticed.

Are there any standout success metrics or financial results in the XR market?

These are some standout success metrics from Q4 2025 in the XR market:

The contrast between smart glasses growth (247%) and VR headset decline (43%) shows the XR market is bifurcating, with lightweight wearables winning consumer attention while bulky headsets struggle.

Have there been any major partnerships in the XR market?

These are the major partnerships that happened in Q4 2025 in the XR market:

Google's dual partnerships with Magic Leap and XREAL show Android XR is building a diverse hardware ecosystem, positioning it as a credible alternative to Meta's closed approach.

Have there been any notable technology or infrastructure breakthroughs in the XR market?

These are the notable technology breakthroughs from Q4 2025 in the XR market:

Regulatory approval and custom chip development are both signs of XR market maturation, with aviation training approval opening doors for healthcare and other regulated industries.

Have any companies restructured or shifted pricing or business model in the XR market?

These are the major restructuring moves from Q4 2025 in the XR market:

Meta's restructuring moves tell a clear story: the metaverse bet is over, and the company is pivoting aggressively toward AI-powered smart glasses where Ray-Ban Meta has already proven consumer demand.

Are there any other notable wins or successes in the XR market?

These are other notable wins from Q4 2025 in the XR market:

The FTC ruling removes regulatory uncertainty for Meta's XR strategy, while Microsoft partnering with Quest hardware instead of competing shows even rivals see cooperation as the path forward against Apple.

market map chart top companies startups XR market

In our XR market deck, we will give you useful market maps and grids

What is the overall sentiment in the XR market right now?

Are there any notable recent opinion pieces, thought leadership about the XR market?

No, we don't think there have been any notable opinion pieces worth mentioning here during Q4 2025 in the XR market. The quarter's news was dominated by product launches and corporate restructuring rather than thought leadership.

Are there any interesting and recent market research reports about the XR market?

These are the notable market research reports from Q4 2025 in the XR market:

These IDC reports paint a clear picture: VR headsets are struggling while smart glasses are thriving, validating the industry's pivot toward lightweight AI-powered eyewear.

Have there been any regulatory changes, policy updates, or new compliance requirements in the XR market?

These are the regulatory developments from Q4 2025 in the XR market:

This CAA approval is significant because regulatory acceptance has been a major barrier for VR adoption in high-stakes training environments like healthcare, nuclear, and defense.

chart challenges threats risks XR market

In our XR market deck, we review the challenges and risks you might face later

Who is the author of this content?

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