What are the most valued startups in the XR market?
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In our XR market deck, you will find everything you need to understand the market
The XR market includes startups building smart glasses, virtual reality hardware, spatial computing software, immersive training systems and specialized medical applications.
This ranking tracks the most valuable XR startups using reported valuations, funding transactions, acquisitions, operating metrics and comparable company data.
We update this list every month to reflect new funding rounds, acquisitions, market developments and changes in company performance.
And if you want to better understand this new industry, you can download our pitch covering the XR market.
A quick summary table
| Metric | Value |
|---|---|
| Most valuable XR startup | Sesame, $1.7B–$3.1B |
| Second most valuable XR startup | XPANCEO, $1.3B–$1.4B |
| Median XR startup valuation | Approximately $48M |
| Share of XR valuation captured by the top 10 | Approximately 65% |
| Top XR startup valuation vs. median | Approximately 50 times higher |
| Median XR valuation-to-capital-raised ratio | Approximately 2.5 times |
| XR startups valued at $1B+ | 5 based on valuation midpoints |

This market map, featured in our XR market deck, highlights top companies and startups in the XR market
Top startups in the XR market ranked by valuation
Here is an updated table that ranks the top startups in the XR market based on their latest reported or estimated valuations.
If you want more detaild about their fundraising activity, you can check our list of the startups who have raised the most funding in the XR market.
| # | Startup Name | What They Do | Current Valuation ($) | Valuation Confidence Level | Valuation Type | Evidence Status | Total Funding ($) | Funding Confidence Level |
|---|---|---|---|---|---|---|---|---|
| 1 | Sesame | AI smart glasses assistant | $1.7B–$3.1B | Partial Confidence | Implied Valuation from Raise | Implied | $298M | Strong Confidence |
| 2 | XPANCEO | Smart contact lens platform | $1.3B–$1.4B | Strong Confidence | Announced Private Round Valuation | Observed | $32M | Low Confidence |
| 3 | RayNeo | Consumer AI AR glasses | $900M–$1.8B | Partial Confidence | Implied Valuation from Raise | Implied | $225M | Partial Confidence |
| 4 | XREAL | Consumer AR glasses | $900M–$1.2B | Strong Confidence | IPO or Listing Range Valuation | Estimated | $215M | Strong Confidence |
| 5 | Rokid | AI AR smart glasses | $900M–$1.1B | Partial Confidence | IPO or Listing Range Valuation | Estimated | $285M | Partial Confidence |
| 6 | VITURE | XR glasses for gaming | $700M–$1.2B | Partial Confidence | Implied Valuation from Raise | Implied | $56M | Partial Confidence |
| 7 | Mojo Vision | MicroLED display technology | $500M–$900M | Partial Confidence | Implied Valuation from Raise | Implied | $246M | Strong Confidence |
| 8 | Magic Leap | Enterprise AR hardware | $500M–$900M | Partial Confidence | Proxy-Based Estimate | Estimated | $2.9B | Strong Confidence |
| 9 | VRChat | Social virtual worlds platform | $350M–$600M | Partial Confidence | Comparables-Based Estimate | Estimated | $95M | Partial Confidence |
| 10 | Varjo | Enterprise XR headsets | $250M–$450M | Partial Confidence | Comparables-Based Estimate | Estimated | $171M | Strong Confidence |
| 11 | INMO | AI AR smart glasses | $275M–$290M | Strong Confidence | Announced Private Round Valuation | Observed | $94M | Partial Confidence |
| 12 | Immersed | VR workspace platform | $200M–$300M | Partial Confidence | Active Raise Valuation | Observed | $6M | Low Confidence |
| 13 | Augmodo | Spatial AI retail badges | $185M–$315M | Partial Confidence | Implied Valuation from Raise | Implied | $43M | Full Confidence |
| 14 | IXI | Autofocus adaptive eyewear | $180M–$305M | Partial Confidence | Implied Valuation from Raise | Implied | $37M | Strong Confidence |
| 15 | Neurable | Consumer brain-computer interfaces | $175M–$295M | Partial Confidence | Implied Valuation from Raise | Implied | $65M | Partial Confidence |
| 16 | Augmedics | AR spine surgery navigation | $180M–$280M | Partial Confidence | Acquisition Value | Estimated | $144M | Strong Confidence |
| 17 | Osso VR | VR surgical training platform | $180M–$280M | Partial Confidence | Comparables-Based Estimate | Estimated | $109M | Strong Confidence |
| 18 | TRANSFR | VR workforce skills training | $170M–$230M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $90M | Strong Confidence |
| 19 | XRSpace | Social metaverse XR platform | $120M–$240M | Low Confidence | Implied Valuation from Raise | Estimated | $125M | Partial Confidence |
| 20 | MediView XR | AR surgical imaging navigation | $120M–$200M | Strong Confidence | Implied Valuation from Raise | Implied | $44M | Full Confidence |
| 21 | TechSee | Visual AI remote support | $115M–$190M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $54M | Full Confidence |
| 22 | Proprio | AI surgical visualization system | $130M–$160M | Strong Confidence | Comparables-Based Estimate | Estimated | $74M | Strong Confidence |
| 23 | AmazeVR | Produces immersive virtual concerts | $110M–$180M | Partial Confidence | Comparables-Based Estimate | Estimated | $60M | Strong Confidence |
| 24 | RealWear | Industrial assisted-reality headsets | $100M–$180M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $237M | Strong Confidence |
| 25 | STRIVR | Enterprise immersive workforce training | $110M–$170M | Partial Confidence | Comparables-Based Estimate | Estimated | $86M | Strong Confidence |
| 26 | Tilt Five | Tabletop AR gaming | $90M–$170M | Partial Confidence | Implied Valuation from Raise | Implied | $21M | Strong Confidence |
| 27 | Sandbox VR | Location-based immersive VR gaming | $110M–$150M | Strong Confidence | Comparables-Based Estimate | Estimated | $119M | Strong Confidence |
| 28 | Pimax | High-end VR headsets | $90M–$160M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $79M | Partial Confidence |
| 29 | Loft Dynamics | Certified VR flight simulators | $115M–$135M | Strong Confidence | Announced Private Round Valuation | Observed | $44M | Strong Confidence |
| 30 | Safe Dynamics | Provides RF safety training systems | $80M–$150M | Low Confidence | IPO or Listing Range Valuation | Estimated | $32M | Partial Confidence |
| 31 | nDreams | Develops and publishes VR games | $110M | Full Confidence | Acquisition Value | Observed | $47M | Strong Confidence |
| 32 | FundamentalVR | Haptic VR surgical simulation | $70M–$140M | Partial Confidence | Comparables-Based Estimate | Estimated | $28M | Strong Confidence |
| 33 | XYZ Reality | AR construction delivery platform | $80M–$110M | Strong Confidence | Revenue or ARR Multiple Estimate | Estimated | $35M | Full Confidence |
| 34 | Interplay Learning | Immersive skilled-trades training | $75M–$110M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $46M | Partial Confidence |
| 35 | Bigscreen | Lightweight VR headsets | $60M–$120M | Low Confidence | Comparables-Based Estimate | Estimated | $14M | Full Confidence |
| 36 | Holo-Light | Enterprise XR pixel-streaming software | $75M–$105M | Strong Confidence | Implied Valuation from Raise | Implied | $33M | Partial Confidence |
| 37 | Zero Latency | Free-roam VR entertainment venues | $70M–$110M | Partial Confidence | Acquisition Value | Estimated | $6M | Partial Confidence |
| 38 | Avegant | XR optics systems | $50M–$100M | Low Confidence | Comparables-Based Estimate | Estimated | $73M | Partial Confidence |
| 39 | HaptX | Realistic haptic VR gloves | $50M–$100M | Low Confidence | Comparables-Based Estimate | Estimated | $54M | Strong Confidence |
| 40 | Resolution Games | Multiplayer XR game studio | $60M–$90M | Partial Confidence | Comparables-Based Estimate | Estimated | $39M | Full Confidence |
| 41 | Mursion | Human-led workplace simulations | $65M–$85M | Strong Confidence | Revenue or ARR Multiple Estimate | Estimated | $41M | Partial Confidence |
| 42 | Medivis | AR surgical navigation software | $55M–$90M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $22M | Full Confidence |
| 43 | frontline.io | Industrial XR training platform | $50M–$83M | Strong Confidence | Implied Valuation from Raise | Implied | $10M | Strong Confidence |
| 44 | bHaptics | Wearable haptic feedback devices | $45M–$80M | Partial Confidence | Implied Valuation from Raise | Implied | $15M | Strong Confidence |
| 45 | Ultraleap | Hand tracking and haptics | $30M–$90M | Low Confidence | Acquisition Value | Estimated | $166M | Strong Confidence |
| 46 | ImmersiveTouch | Provides XR surgical planning | $45M–$65M | Partial Confidence | Proxy-Based Estimate | Estimated | $1M | Partial Confidence |
| 47 | XRHealth | XR virtual healthcare platform | $40M–$65M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $27M | Partial Confidence |
| 48 | Strolll | AR neurological rehabilitation software | $49M–$55M | Strong Confidence | Announced Private Round Valuation | Observed | $16M | Partial Confidence |
| 49 | AjnaLens | XR smart glasses hardware | $48M–$55M | Partial Confidence | Announced Private Round Valuation | Observed | $4M | Low Confidence |
| 50 | VoxelSensors | XR 3D perception sensors | $35M–$65M | Partial Confidence | Implied Valuation from Raise | Implied | $10M | Strong Confidence |
| 51 | Scope AR | Enterprise AR work instructions | $35M–$65M | Low Confidence | Acquisition Value | Estimated | $12M | Strong Confidence |
| 52 | ArborXR | Enterprise XR device management | $42M–$58M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $35M | Partial Confidence |
| 53 | Survios | Premium virtual-reality game studio | $40M–$60M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $71M | Strong Confidence |
| 54 | Fast Travel Games | Develops and publishes VR games | $40M–$60M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $10M | Strong Confidence |
| 55 | Emteq | Facial sensing smart eyewear | $40M–$50M | Partial Confidence | Active Raise Valuation | Observed | $6M | Low Confidence |
| 56 | Upskill | Enterprise AR workflow software | $30M–$60M | Low Confidence | Acquisition Value | Estimated | $53M | Partial Confidence |
| 57 | SideQuest | Independent VR application marketplace | $35M–$55M | Partial Confidence | Implied Valuation from Raise | Implied | $16M | Strong Confidence |
| 58 | Dreamscape Immersive | Venue-based immersive VR experiences | $35M–$55M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $92M | Partial Confidence |
| 59 | Felix & Paul Studios | Cinematic immersive content studio | $35M–$55M | Low Confidence | Revenue or ARR Multiple Estimate | Estimated | $7M | Partial Confidence |
| 60 | Polyarc | Develops narrative VR games | $38M–$48M | Strong Confidence | Comparables-Based Estimate | Estimated | $18M | Full Confidence |
| 61 | Emerge | Bare-hand virtual touch | $25M–$60M | Low Confidence | Comparables-Based Estimate | Estimated | $31M | Strong Confidence |
| 62 | Thirdverse | Multiplayer virtual-reality game studio | $35M–$50M | Partial Confidence | Implied Valuation from Raise | Implied | $42M | Partial Confidence |
| 63 | Brilliant Labs | AI smart glasses | $25M–$50M | Low Confidence | Proxy-Based Estimate | Estimated | $8M | Low Confidence |
| 64 | XR Games | Virtual reality game developer | $30M–$45M | Partial Confidence | Comparables-Based Estimate | Estimated | $14M | Strong Confidence |
| 65 | VRAI | Analyzes data from training simulations | $30M–$45M | Strong Confidence | Implied Valuation from Raise | Implied | $10M | Partial Confidence |
| 66 | ShapesXR | Collaborative spatial-design platform | $28M–$42M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $9M | Full Confidence |
| 67 | Wave | Interactive virtual concert platform | $25M–$45M | Low Confidence | Proxy-Based Estimate | Estimated | $43M | Partial Confidence |
| 68 | TRIPP | Immersive mental-wellness platform | $28M–$42M | Partial Confidence | Comparables-Based Estimate | Estimated | $26M | Strong Confidence |
| 69 | CUREosity | VR rehabilitation therapy platform | $28M–$42M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $9M | Partial Confidence |
| 70 | Pixee Medical | AR orthopedic surgery navigation | $25M–$40M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $17M | Strong Confidence |
| 71 | LIV | Mixed-reality creator tools | $25M–$40M | Partial Confidence | Comparables-Based Estimate | Estimated | $13M | Partial Confidence |
| 72 | Talespin | Immersive workforce learning technology | $25M–$40M | Low Confidence | Acquisition Value | Estimated | $40M | Full Confidence |
| 73 | ForeVR Games | Casual social VR games | $25M–$38M | Low Confidence | Comparables-Based Estimate | Estimated | $19M | Strong Confidence |
| 74 | Lynx | Mixed reality headsets | $20M–$40M | Low Confidence | Proxy-Based Estimate | Estimated | $6M | Partial Confidence |
| 75 | Taqtile | AR frontline work instructions | $20M–$40M | Low Confidence | Comparables-Based Estimate | Estimated | $9M | Partial Confidence |
| 76 | Sense Arena | VR sports training platform | $22M–$35M | Partial Confidence | Comparables-Based Estimate | Estimated | $6M | Partial Confidence |
| 77 | Mira | Lightweight augmented reality headsets | $20M–$35M | Low Confidence | Acquisition Value | Estimated | $17M | Partial Confidence |
| 78 | SentiAR | AR cardiac procedure visualization | $20M–$34M | Partial Confidence | Implied Valuation from Raise | Implied | $16M | Partial Confidence |
| 79 | Campfire | 3D AR collaboration platform | $15M–$35M | Low Confidence | Proxy-Based Estimate | Estimated | $8M | Full Confidence |
| 80 | SenseGlove | Force-feedback haptic VR gloves | $18M–$30M | Partial Confidence | Implied Valuation from Raise | Implied | $6M | Partial Confidence |
| 81 | Arthur | AI-powered immersive collaboration | $18M–$30M | Partial Confidence | Comparables-Based Estimate | Estimated | $6M | Strong Confidence |
| 82 | Condense | Live volumetric video streaming | $18M–$30M | Low Confidence | Comparables-Based Estimate | Estimated | $5M | Partial Confidence |
| 83 | Aircards | Enterprise immersive experience studio | $18M–$27M | Strong Confidence | Implied Valuation from Raise | Implied | $4M | Full Confidence |
| 84 | PrecisionOS | VR orthopedic surgical training | $15M–$28M | Low Confidence | Comparables-Based Estimate | Estimated | $2M | Full Confidence |
| 85 | Almer Technologies | Industrial augmented reality glasses | $15M–$25M | Low Confidence | Acquisition Value | Estimated | $12M | Strong Confidence |
| 86 | ManageXR | Enterprise XR device management | $15M–$22M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $4M | Full Confidence |
| 87 | Manus | XR motion-capture gloves | $10M–$25M | Low Confidence | Proxy-Based Estimate | Estimated | $3M | Low Confidence |
| 88 | Alta | Develops multiplayer VR games | $10M–$20M | Low Confidence | Comparables-Based Estimate | Estimated | $12M | Full Confidence |
| 89 | Bodyswaps | AI soft-skills simulations | $12M–$17M | Strong Confidence | Comparables-Based Estimate | Estimated | $1M | Partial Confidence |
| 90 | Nanome | VR molecular design software | $11M–$18M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $4M | Partial Confidence |
| 91 | Rec Room | Social user-generated gaming platform | $8M–$20M | Low Confidence | Acquisition Value | Estimated | $294M | Partial Confidence |
| 92 | VictoryXR | Immersive education and career training | $10M–$18M | Partial Confidence | Comparables-Based Estimate | Estimated | $3M | Partial Confidence |
| 93 | RETìníZE | VR animation production software | $10M–$16M | Strong Confidence | Implied Valuation from Raise | Implied | $4M | Strong Confidence |
| 94 | Immertec | Remote immersive medical training | $9M–$14M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $16M | Partial Confidence |
| 95 | The Wild | Immersive AEC collaboration software | $6M–$15M | Low Confidence | Acquisition Value | Estimated | $3M | Full Confidence |
| 96 | Virti | AI immersive workforce training | $7M–$12M | Partial Confidence | Revenue or ARR Multiple Estimate | Estimated | $12M | Partial Confidence |
| 97 | Glue | Enterprise virtual collaboration platform | $3M–$7M | Low Confidence | Acquisition Value | Estimated | $4M | Strong Confidence |

This chart, featured in our XR market deck, compares the 2026 size of the XR market with other markets of similar size
Key valuation trends in the XR market
Insights
- The top 10 XR startups represent about 65% of the combined midpoint valuation in this ranking, showing that investor value remains concentrated around smart glasses, optics and premium XR hardware.
- Sesame’s estimated $2.4B midpoint valuation is roughly 50 times the median XR startup valuation, which illustrates the wide gap between the leading smart-glasses companies and the broader market.
- Consumer XR hardware attracts the largest valuations, but specialized enterprise applications often use capital more efficiently because customers can connect XR products to measurable productivity, safety or healthcare outcomes.
- MediView XR, Proprio and Loft Dynamics hold approximately $430M in combined midpoint valuation after raising $162M, suggesting durable investor interest in regulated and mission-critical XR applications.
- MediView XR and Proprio have a combined midpoint valuation of about $305M on $118M of funding, equal to roughly 2.6 times invested capital across surgical XR navigation.
- frontline.io has a midpoint valuation equal to about 6.7 times its funding, showing that focused industrial XR software can create meaningful value with less capital than hardware businesses.
- Aircards has a valuation-to-funding ratio of about 5.6 times, which suggests that service-led immersive experience companies can scale without relying on very large venture rounds.
- Sandbox VR has raised $119M against a midpoint valuation of approximately $130M, highlighting the capital requirements and physical operating costs associated with location-based VR entertainment.
- XREAL’s midpoint valuation is close to five times its $215M funding base, a much stronger capital multiple than many XR companies with manufacturing, venue or hardware infrastructure requirements.
- XYZ Reality’s midpoint valuation of approximately $95M equals about 2.7 times its funding, reinforcing construction AR as a credible commercial category rather than a purely experimental productivity tool.
- nDreams and Polyarc show similar valuation-to-funding ratios of approximately 2.3 and 2.4 times, suggesting relatively consistent pricing among established VR game studios.
- Software-oriented companies such as frontline.io, Aircards and RETìníZE collectively reach a valuation-to-funding ratio of about 5.1 times, above the broader XR market median.

This chart, featured in our XR market deck, looks at XREAL’s strategy in XR
A few word about our methodology
As you can see, we built a database that ranks startups in the XR market based on their current valuation.
Estimating XR startup valuations is not always straightforward. Many companies do not publicly disclose their valuation, and the available information can vary widely depending on the company and its stage.
To build this XR startup ranking, we applied a structured valuation methodology and cross-checked information across multiple reliable sources.
Whenever possible, we relied on direct disclosures. These include announced valuations from completed funding rounds, public filings for listed companies, or official acquisition prices.
When an XR company is publicly listed, we use its current market capitalization as the reference valuation.
If an XR startup was acquired and no independent valuation can reasonably be estimated today, we use the acquisition price as the main reference point.
When a startup recently raised capital but the valuation was not disclosed, we estimate the implied valuation using typical dilution levels for that stage of fundraising.
In some cases, we also estimate XR startup valuations using operating metrics such as revenue, ARR, hardware sales, enterprise contracts or customer traction, combined with valuation multiples from comparable companies.
When direct financial data is not available, we may rely on carefully selected comparable startups and other signals such as hiring growth, investor quality, product launches, developer adoption or commercial traction.
All estimates follow a strict evidence hierarchy. Recent funding rounds with announced valuations carry the most weight, followed by strong operating metrics and comparable company analysis.
We also carefully evaluate the age of every XR market data point. Recent information carries more weight, while older data is treated cautiously and adjusted conservatively when necessary.
Whenever information is uncertain or incomplete, we clearly distinguish between confirmed facts and reasonable inferences.
Because XR valuation data is not always fully public, each startup in the ranking is assigned a confidence level based on the reliability, recency and consistency of the available evidence.
Full confidence means the valuation is supported by strong and recent evidence. Strong confidence means the estimate is well supported but includes minor inference. Partial confidence means the estimate relies more heavily on indirect signals. Low confidence means available information is limited or inconsistent.
When confidence is lower, we take a more conservative approach by widening the valuation range. This helps reflect the uncertainty and increases the probability that the true valuation falls within the estimated range.
This reflects how we conduct all our research, including the work behind our report covering the XR market.
In a world where LLMs hallucinate and unreliable information is everywhere, our goal is simple: provide data you can trust.
If you want the full detail on a specific valuation estimate, feel free to contact us and we will gladly explain.
Finally, know that we update the dataset once per month, so come back here if you need fresh information.

This chart, featured in our XR market deck, illustrates yearly funding for XR startups
Related blog posts
- The most recent news in the XR market
- The most recent funding news in the XR market
- What has changed recently in the XR market?
- The evolution of funding activity in the XR market
- The main fundraising trends in the XR market
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